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kennylovecode

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Everything posted by kennylovecode

  1. It was in the hands of a few people, and I didn't find any.
  2. Where can I obtain the source code for 7910??
  3. It's very strange that I didn't find any files about lua in my 6609 version.
  4. Regarding the action button, it used to appear directly in the button group in the old version. Later, it was officially included in the Emoji tag component. I haven't found a way to move it out. Do you have any experience to share
  5. This is quite cool. In fact, I spent a considerable amount of time rebuilding some old UIs and customizing MFC for packet management. However, I believe I should allow both to coexist.
  6. You can't find anything here! You should look for posts about duki, where you want them.
  7. As long as you look at the document in detail, you can get a general understanding. As far as I know, it should be that one-handed weapons and two-handed weapons are shared, and others are independent.
  8. You can find this package structure in almost any open-source project, and it's incredibly simple. You can even let AI build directly in your project, using the structure I provided
  9. It is not lacking, as weapon attributes are shared. For example, one-handed weapons start with 444
  10. It is not lacking, as weapon attributes are shared. For example, one-handed weapons start with 444
  11. It is not lacking, as weapon attributes are shared. For example, one-handed weapons start with 444
  12. To be honest, I'm thinking about how to open this forging window through NPC.
  13. After updating the map on ChangeMap, you may not have notified the client of the map status. In the conquer client, there are restrictions on setting up stalls. The "close stall" button will only appear when the status value includes the "stall-settable" flag.
  14. public static unsafe ServerSockets.Packet MapStatusCreate(this ServerSockets.Packet stream, uint MapID, uint BaseID, ulong Status) { stream.InitWriter(); stream.Write(MapID);//4 stream.Write(BaseID);//8 //uint update = 1U << 31; //Console.WriteLine(update); stream.Write(Status); stream.Finalize(GamePackets.MapStaus); return stream; }
  15. yes,When my client starts normally, I will have a timer to restore the assembly code of bypass to ensure that it will not affect other normal decryption.
  16. This has nothing to do with the server, it is 100% a client problem. Not to mention the impact of database operations.I can find this problem in almost every small version of 5700-6609. It has never been solved, and I don't know why.
  17. I've done this almost since version 5517, but you have to know its principle first.
  18. It stopped for about a second before it recovered.
  19. It's a pity that I'm going to bed. I'll reply to you when I wake up.
  20. It is a pity that no one knows where the problem lies so far.
  21. As far as I know, it needs to send a MapStatus packet. What source code do you use? Alex stream?
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