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kennylovecode

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Everything posted by kennylovecode

  1. It is a pity that no one knows where the problem lies so far.
  2. As far as I know, it needs to send a MapStatus packet. What source code do you use? Alex stream?
  3. Yes, the decryption function of server.dat has been used to decrypt other files many times. If you simply bypass this function, you will find various problems. You must judge whether the file currently being decrypted is server.dat before bypassing it, or you can restore your modified assembly code immediately after decrypting server.dat, so that these problems can be solved.
  4. It's simple. I'll share my experience with you. When I bypass server.dat, I will restore the assembly code, or you can judge whether server.dat or not when bypassing, and if not, you can use the original decryption process. There is also the horse racing props will also be affected by this bypass, because they seem to use the same decryption function.
  5. SOME DEBUG INFO [02:19:46.262] STUTTER | dt=266ms resets=0 texCreate=0 texRelease=0 rsCalls=0 texBinds=0 [02:19:46.262] STACK | #0 graphic!Flip+0x1e addr=0x02ef994e [02:19:46.262] STACK | #1 Conquer!0x0067a761 [02:19:46.263] STACK | #2 Conquer!0x006cc9af [02:19:46.263] STACK | #3 Conquer!0x006c6a99 [02:19:46.263] STACK | #4 Conquer!0x006c6aa5 [02:19:46.264] STACK | #5 Conquer!0x006c646f [02:19:46.264] STACK | #6 mfc90!0x030e71e8 [02:19:46.265] STACK | #7 Conquer!0x00a57a99 [02:19:46.265] STACK | #8 KERNEL32!BaseThreadInitThunk+0x19 addr=0x76815d49 [02:19:46.265] STACK | #9 ntdll!RtlInitializeExceptionChain+0x6b addr=0x77c6d83b [02:19:46.265] STACK | #10 ntdll!RtlGetAppContainerNamedObjectPath+0x231 addr=0x77c6d7c1 [02:19:46.265] FRAME | dt=266ms
  6. The problem occurred at about 14th. mmexport1778347273754.mp4
  7. Maybe you should record a video to tell everyone more intuitively what it is. Language is always pale and powerless.
  8. It needs to be realized by loader and self-drawing, and the old window has been removed.
  9. LongProject, there are many problems, it is a very good and clean project. But at the same time, it needs you to solve many serious problems, such as: the thread deadlock causes TimeOut to be stuck, and the TimeOut of all subsequent roles cannot run normally.
  10. I'm actually thinking that if you play games through web pages, you need to load a lot of resources for the first time. Is this really suitable for this game? Because I remember all previous H5-type games, their resources were loaded lazily. First, some small resources were given, and then they were loaded on demand after entering the game, including textures and actions. I don't think business is difficult. What is difficult should be the game experience.
  11. woooThat's cool.
  12. This thing is really useless. In China, we can even pass the authentication with the public wanted identity card.
  13. I think there should be a clone on github. You can search it.
  14. It should not reverse, but directly use the previously released C3SDK. Of course, this is my guess.
  15. Yes, I found that every version of the client will have some problems.
  16. how is going The problem does exist?
  17. No, I used the Long project for testing. In addition, I tested many sources that have this problem. I changed a lot of Loaders, and this problem still exists. Later, I tried to make the loader redirected with the simplest IP try to avoid some memory modification, but the problem still exists. Everything is normal in your own perspective. In the eyes of the observer, your scattering skill is that you can't see the arrow, you can't see the damage, but you can see the casting action. I also tried to ask many developers of this version, and they all seemed to encounter this problem.
  18. I know it's really limited, and I've done it in other versions of the server. Also, I found that the flight action of the 6609 version is also true, and the character will fly standing when flying.
  19. Client problem, and then through the server disguised as a common attack of each monster to complete? But if there are many monsters, will it cause problems?
  20. why 6609 use magic 8001 Scattering skills, others player can't see the damage?Can't synchronize the monster's blood?No other skills, so the server source code can confirm that there is no problem. Feeling that conquering every version of the client has a little problem? Is it caused by cracking?
  21. I tested the 6609 source code, including the Long project, and found that observers cannot see the damage values caused by other players casting the 8001 skill, also known as the Scatter skill. Is this a client-side issue?
  22. So can we develop a private server for clients that use it?
  23. Maybe you need to find a way to release DX8' s rendering heap in the client.
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