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kennylovecode

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Everything posted by kennylovecode

  1. Are you looking for free labor?
  2. I am trapped in a logical loophole that has not been resolved yet. 1. I use a script to determine the number of monsters in the map when triggering monster kills. When determining the number of monsters, I used a copy of the monster object in the map, which may have some data delay. For thread safety, I did this. 3. The current problem is that when the monster is cleaned up at once and this script is triggered multiple times, the monster's IsAlive property in the replica data still seems to be true, which causes my next script statement to not be executed. How should I handle such issues? Regarding the issue of secure synchronization of multi-threaded data.
  3. It works, but the logical order of the business code must be correct. I debugged for a long time because of the wrong order.
  4. How to correctly display equipment with artifact in the equipment redemption list?
  5. It is obvious that it is not very suitable because of the pre role model relationship. Make this effect look foolish...
  6. MsgData msg = new MsgData (); MsgData msg = new MsgData(); msg.Identity = user.Id; msg.Action = 104; msg.Data = 1000000; msg.Details = 0; user.Send(msg); This data packet can modify the pre mask of the current map to achieve a dark like effect. But it cannot gradually darken and then gradually darken. Next, I will try sending some ROLE-FECT through StringPacket as you mentioned, hoping it will be fun.
  7. The second problem has also been solved, it's really amazing. Every time I post on this forum, it always brings me inspiration to solve the problem. Actually, I should not add an invisible state with a value of 12, but rather a partially invisible state with a value of 23.
  8. I have obtained the solution to the first problem, but I am looking for more fun. When Action is 104 in the 10010 type packet I am looking for a gradient method to change the color of the upper mask on the map. MsgData msg = new MsgData (); msg.Identity = user.Id; msg.Action = 104; msg.Data = 1000000; msg.Details = 0; user.Send(msg);
  9. Recently, I have been working on some interesting detail reconstructions, such as learning skills when characters come out of the newbie village, playing some sounds, and then changing the screen from light to dark and then restoring from dark. I have solved the sound part and used type: 1015 StringPacket to make the client play the specified sound. But in the visual part, I tried some methods but didn't have a clue. I remember there were some examples of day and night in some of the previous source code. Is there anyone else who has them? Also, when using this skill, the character model will continuously decrease transparency until it is no longer visible. No matter what effect I add to the character, unless I log in again. Or add the INVISIBLE state again, and the character model will go through the process of transitioning from non transparency to full transparency again.
  10. The client version 5066 does not support local IP, otherwise it will report a server. dat error. For example, 127.0.0.1 or 192.168.* *For this type of IP, either you need to run the server on VPS and connect to VPS locally, or you need to perform a local IP bypass on Conquer. Eliteppper provides a complete tutorial.
  11. As far as I know, the early leaked versions were divided into two. One is version 5065 No tower, no fan, with combat power and flowers One is version 5087 There are towers, fans, combat power, masters and disciples, and pre updates with some ninjas And the leaked versions are all in Chinese, while most of the foreign versions are translated I hope this information can help you
  12. Because you may be using a client that has been modified by someone else and has added memory read-write protection, this is my guess.
  13. To be honest, I really don't understand your needs or what goals you want to achieve
  14. use client side pm interface tools。and move it test…
  15. He won't have any problem to this sharing
  16. I tried to do the same thing in version 5517, but it doesn't seem to have much effect. Is it because the wild chicken's model ID is different?
  17. hi,I tried to do the same thing in version 5517, but it doesn't seem to have much effect. Is it because the wild chicken's model ID is different?
  18. you are the super idol!!!
  19. For example, you can customize your chat room UI, such as adding some fun features to chat messages and implementing them through custom packaging.
  20. I'm doing this, but I found that the function for drawing item names doesn't have an item ID, which means I can't draw item names based on the item ID....
  21. I'm doing this, but I found that the function for drawing item names doesn't have an item ID, which means I can't draw item names based on the item ID....
  22. As I said, if it prompts an error, then you should first resolve the error before considering whether it is being used.
  23. Actually, I would like to ask you if it is suitable for all versions, such as when I use this code HMODULE hGraphic = GetModuleHandleA("graphic.dll"); oShowStringEx = (ShowStringEx_t)GetProcAddress( hGraphic, "?ShowStringEx@CMyBitmap@@SA?AUC3_SIZE@@HHKPBD0H_NW4RENDER_TEXT_STYLE@@KUC3_POS@@@Z");
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