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bisho2009

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  1. no problem
  2. no normal msg but i dont know what is mapstatues packet i use this but not working at all case Mode.OwnBooth: { if (!client.Player.TradeOn) return; client.Booth = new Game.ConquerStructures.Booth(client, gData); if (client.Player.MapID == 1036) { client.Send(new MsgAction(true) { ID = MsgAction.Mode.ChangeAction, UID = client.Player.UID, dwParam = 0 } ); client.Send(new MsgMapInfo() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status }); client.Booth = new Game.ConquerStructures.Booth(client, new MsgAction(true) { UID = client.Player.UID }); client.Send(new MsgAction(true) { ID = MsgAction.Mode.ChangeAction, UID = client.Player.UID, dwParam = 0 }); } break; }
  3. i have work on new 3d source but i use old twin city and market i managed to move npc and monsters back but the only issue iam facing is seting in market for booth icon dont show so player can leave
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