no normal msg but i dont know what is mapstatues packet i use this but not working at all
case Mode.OwnBooth:
{
if (!client.Player.TradeOn) return;
client.Booth = new Game.ConquerStructures.Booth(client, gData);
if (client.Player.MapID == 1036)
{
client.Send(new MsgAction(true)
{
ID = MsgAction.Mode.ChangeAction,
UID = client.Player.UID,
dwParam = 0
}
);
client.Send(new MsgMapInfo() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status });
client.Booth = new Game.ConquerStructures.Booth(client, new MsgAction(true) { UID = client.Player.UID });
client.Send(new MsgAction(true) { ID = MsgAction.Mode.ChangeAction, UID = client.Player.UID, dwParam = 0 });
}
break;
}