Hi everyone,
I'm working on a Conquer Online 6609 source and I'm trying to customize the Forging UI I have already removed the Perfection button from the UI but the window still defaults to the Perfection tab
I've been digging through the client binary and found some logic in dlgequappend.cpp and sub_4879D8, but I'm looking for the specific part that sets the default tabIndex or ActionID when the window initializes
Does anyone have a hint on where the client hardcodes the default tab for the Forge window? Or is there a way to force it to the Compose tab via memory patch/hook?
Any hints would be greatly appreciated!