Jump to content

kennylovecode

Member
  • Posts

    164
  • Joined

  • Last visited

Everything posted by kennylovecode

  1. woooThat's cool.
  2. This thing is really useless. In China, we can even pass the authentication with the public wanted identity card.
  3. I think there should be a clone on github. You can search it.
  4. It should not reverse, but directly use the previously released C3SDK. Of course, this is my guess.
  5. Yes, I found that every version of the client will have some problems.
  6. how is going The problem does exist?
  7. No, I used the Long project for testing. In addition, I tested many sources that have this problem. I changed a lot of Loaders, and this problem still exists. Later, I tried to make the loader redirected with the simplest IP try to avoid some memory modification, but the problem still exists. Everything is normal in your own perspective. In the eyes of the observer, your scattering skill is that you can't see the arrow, you can't see the damage, but you can see the casting action. I also tried to ask many developers of this version, and they all seemed to encounter this problem.
  8. I know it's really limited, and I've done it in other versions of the server. Also, I found that the flight action of the 6609 version is also true, and the character will fly standing when flying.
  9. Client problem, and then through the server disguised as a common attack of each monster to complete? But if there are many monsters, will it cause problems?
  10. why 6609 use magic 8001 Scattering skills, others player can't see the damage?Can't synchronize the monster's blood?No other skills, so the server source code can confirm that there is no problem. Feeling that conquering every version of the client has a little problem? Is it caused by cracking?
  11. I tested the 6609 source code, including the Long project, and found that observers cannot see the damage values caused by other players casting the 8001 skill, also known as the Scatter skill. Is this a client-side issue?
  12. So can we develop a private server for clients that use it?
  13. Maybe you need to find a way to release DX8' s rendering heap in the client.
  14. I always thought it was a server problem. I reconstructed my vision countless times and finally had to send changemap regularly to solve it.
  15. I am using version 5517 to develop my private server, and I have encountered a particularly strange rendering problem as follows. When one or more people use skills in the same area, they keep hurting, killing, removing and refreshing monsters. After a period of time, this area will become particularly stuck and drop frames. This time must be,The player login again or switches map come back again,To reset this stuck state. At present, my solution is to let the server send a packet of 10010 type switching map to the static player at regular intervals to refresh the rendering status automatically. Very strange question, I don't know who has met it
  16. the second tools is the c3effect manager ... very useful
  17. I've been thinking about how to embed the BOSS timing of my server in the game and draw it on the map. This idea has also started to communicate with duki. Great, I finally have a place to copy it. I mean study, hahaha.
  18. I don't intend to set anyone against each other. I'm just saying that we should independently think and research the concept of not solely waiting for others to help us.
  19. The community is strong because of you.
  20. Hi, actually, I know him, but I didn't make it so obvious, but we can't control him to do so. Therefore, I think that open source should be limited. We provide you with an idea, a framework and some foundations, and we can't let these people copy and paste them and sell them.
  21. Let me answer you, because not everyone is as smart as you can find it, and most people will get it quickly by using money Therefore, we only need to pay attention to how and why we do it, and we ignore what others do.
  22. You will only encounter this problem when you replace the old swf, and then you will not send any packets to the client.
  23. Doing it yourself is much faster than waiting for others to update, isn't it? developer
×
×
  • Create New...