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Everything posted by kennylovecode
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release Tool: Conquer RSA DAT File Decrypt/Encrypt & Client Patcher
kennylovecode replied to cyano's topic in Projects
Guard.dat is a file loaded by a custom Loader.dat. If your server source code relies on it, you may need to remove the server's dependency on Loader, replace it with a clean client, and find some open-source Loaders to solve this problem. -
release Tool: Conquer RSA DAT File Decrypt/Encrypt & Client Patcher
kennylovecode replied to cyano's topic in Projects
You can try using some hexadecimal editors to edit these files, find the old IP, and replace it with the new one. This works effectively -
You can't find anything here! You should look for posts about duki, where you want them.
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question Question about bonuses from composed (+) equipment
kennylovecode replied to sunwave's topic in Conquer Online
woo, you working C++ server source? -
question Question about bonuses from composed (+) equipment
kennylovecode replied to sunwave's topic in Conquer Online
You gave a perfect answer. -
question Question about bonuses from composed (+) equipment
kennylovecode replied to sunwave's topic in Conquer Online
As long as you look at the document in detail, you can get a general understanding. As far as I know, it should be that one-handed weapons and two-handed weapons are shared, and others are independent. -
You can find this package structure in almost any open-source project, and it's incredibly simple. You can even let AI build directly in your project, using the structure I provided
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question Question about bonuses from composed (+) equipment
kennylovecode replied to sunwave's topic in Conquer Online
It is not lacking, as weapon attributes are shared. For example, one-handed weapons start with 444 -
question Question about bonuses from composed (+) equipment
kennylovecode replied to sunwave's topic in Conquer Online
It is not lacking, as weapon attributes are shared. For example, one-handed weapons start with 444 -
question Question about bonuses from composed (+) equipment
kennylovecode replied to sunwave's topic in Conquer Online
It is not lacking, as weapon attributes are shared. For example, one-handed weapons start with 444 -
question [v6609] Flower Fairy Suit in Flower ranking is not displaying
kennylovecode replied to xFranko's topic in Conquer Online
its custom -
After updating the map on ChangeMap, you may not have notified the client of the map status. In the conquer client, there are restrictions on setting up stalls. The "close stall" button will only appear when the status value includes the "stall-settable" flag.
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public static unsafe ServerSockets.Packet MapStatusCreate(this ServerSockets.Packet stream, uint MapID, uint BaseID, ulong Status) { stream.InitWriter(); stream.Write(MapID);//4 stream.Write(BaseID);//8 //uint update = 1U << 31; //Console.WriteLine(update); stream.Write(Status); stream.Finalize(GamePackets.MapStaus); return stream; }
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question [v6609] Flower Fairy Suit in Flower ranking is not displaying
kennylovecode replied to xFranko's topic in Conquer Online
yes,When my client starts normally, I will have a timer to restore the assembly code of bypass to ensure that it will not affect other normal decryption. -
6609 client side problem,paid for slove!
kennylovecode replied to kennylovecode's topic in Conquer Online
This has nothing to do with the server, it is 100% a client problem. Not to mention the impact of database operations.I can find this problem in almost every small version of 5700-6609. It has never been solved, and I don't know why. -
question [v6609] Flower Fairy Suit in Flower ranking is not displaying
kennylovecode replied to xFranko's topic in Conquer Online
I've done this almost since version 5517, but you have to know its principle first. -
6609 client side problem,paid for slove!
kennylovecode replied to kennylovecode's topic in Conquer Online
It stopped for about a second before it recovered. -
6609 client side problem,paid for slove!
kennylovecode replied to kennylovecode's topic in Conquer Online
in video 14 second -
It's a pity that I'm going to bed. I'll reply to you when I wake up.