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kennylovecode

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  1. woooThat's cool.
  2. This thing is really useless. In China, we can even pass the authentication with the public wanted identity card.
  3. I think there should be a clone on github. You can search it.
  4. It should not reverse, but directly use the previously released C3SDK. Of course, this is my guess.
  5. Yes, I found that every version of the client will have some problems.
  6. how is going The problem does exist?
  7. No, I used the Long project for testing. In addition, I tested many sources that have this problem. I changed a lot of Loaders, and this problem still exists. Later, I tried to make the loader redirected with the simplest IP try to avoid some memory modification, but the problem still exists. Everything is normal in your own perspective. In the eyes of the observer, your scattering skill is that you can't see the arrow, you can't see the damage, but you can see the casting action. I also tried to ask many developers of this version, and they all seemed to encounter this problem.
  8. I know it's really limited, and I've done it in other versions of the server. Also, I found that the flight action of the 6609 version is also true, and the character will fly standing when flying.
  9. Client problem, and then through the server disguised as a common attack of each monster to complete? But if there are many monsters, will it cause problems?
  10. why 6609 use magic 8001 Scattering skills, others player can't see the damage?Can't synchronize the monster's blood?No other skills, so the server source code can confirm that there is no problem. Feeling that conquering every version of the client has a little problem? Is it caused by cracking?
  11. I tested the 6609 source code, including the Long project, and found that observers cannot see the damage values caused by other players casting the 8001 skill, also known as the Scatter skill. Is this a client-side issue?
  12. So can we develop a private server for clients that use it?
  13. Maybe you need to find a way to release DX8' s rendering heap in the client.
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