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kennylovecode

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Everything posted by kennylovecode

  1. THX 。。。 JUST TRY ASK SOME SOLUTION...
  2. Solved it, it's because of the issue with Conquere.exe. The downloaded client cannot log in directly. I downloaded the Conquere.exe file for COPSV6 from ELPVP,
  3. error error when i setup 5017 source, account server work fine ... but game server accept connection but can not receive data .... didn't execute this code protected override void Received(Client actor, ReadOnlySpan<byte> packet) { this.Processor.Queue(actor, packet.ToArray()); }
  4. conqueronline.net I'm not sure if anyone has downloaded a client to play games on this server. I'm curious about this highly customized client. I'm not sure how they did it, but it may include the following items: 1. They used the leaked client source code from a lower version of Tianqing for secondary development. 2. They used a loader to inject hooks and make client modifications. 3. They completely independently developed a game client. These are several possibilities that I guessed. I really like the game graphics of this client, even exceeding my love for the official classic version, Is there a way to develop your own private server from this client?
  5. I'm working on a simplified version that I'm also trying to improve some stuff. It'll see sunlight soon and I'll replace the links in the main post. It's not that I don't want to create a guide on how to setup stuff, but I tried to record a video and it took me more than 1 hour of explanations... then my wife just entered the room screaming because of a bug and I deleted it. take care .... keep family emotion heath is more importants.... BRO
  6. HAHA ... That's really right “ There's no stopping scammers in any private server community” change " There's no stopping scammers in any where" scammer study scam very time ... because, it's they work ...
  7. Just define the preprocessor variable USE_MYSQL_DB https://gitlab.com/world-conquer-online/canyon/canyon/-/blob/main/src/Canyon.Login/Sockets/Login/Packets/MsgAccount.cs?ref_type=heads#L21 Just add a try/catch block to avoid logins getting stuck if DB is not online https://gitlab.com/world-conquer-online/canyon/canyon/-/blob/main/src/Canyon.Login/Repositories/AccountRepository.cs?ref_type=heads#L7 I had already defined it, and ended up in the Account Repository, now I'm going to create this part of the try. The hardest part they've already done, the emulator is ''ready'', regarding the documentation, any line of code you put in a chat bot will tell you what it's for and what it does, the person just has to run after it. and find out :D YEA. I know that'.... THKS
  8. that's cool . I agree most about your idea to stop easy setup scam server ... but ... i think scamer smart too .... just .... Maybe it's just setting obstacles for some beginners That's why I have such doubts, but I fully appreciate your ideas and contributions, because it's really not easy
  9. I'm actually really happy seeing this project. Not a lot of projects get forked and improved in the Conquer Online community while also remaining open-source and active. This is one of the only examples I've seen. It's really cool to see Dragon also getting used for the launcher. You can always contribute back to his project via pull requests if you want to see those things. Fang is my old name, btw. I changed it to Spirited a long time ago, but it still gets referenced here and there. This is the original project Canyon was forked from: https://gitlab.com/spirited/comet I also think so... but i thinks some body really hard for setup canyon to test the game without guide.... Firstly, people need to have a good understanding of the Comet project. Secondly, they need to have a good foundation in C #, and then you need to have the ability to independently debug and solve problems before you can log in to the game. I think an excellent product should be easy to use for anyone with simple configuration, although I know it's not a product, I'm just making a constructive idea. I will also try to create my own server based on Comet in the future..
  10. The first , thanks for shared ! I believe it's driven by a spirit of dedication But when I cloned the code repository locally, I found that I wanted to compile the source code and run it. . . This requires me to have strong code reading skills Moreover, the database is not complete, and project files often have missing configuration items. For example, when I tried to run the Canyon.GM.Panel project, even the most basic database link string was not included in the configuration items. I needed to compare them one by one and improve them. Then you have to modify the warehousing mapping, and the table name does not correspond. . . . Maybe I need to spend a lot of time on this, and there is no guidance document. . . But it's still cool. This is best one of the `Conquer Online` open source projects I've seen that has a clearer structure and is easier to manage later. And the structure of the database is also very clear, basically consistent with the official library, which surprised me. Unfortunately, there is no data reference. Of course, this is also thanks to "Fang"'s open source contribution to the infrastructure project Comet. Hope this gets better and better. . . .
  11. Hello my friend , when i start the project .... game server can't connect login server , Because the database does not have this “Realm” record.... How can i get this record .... or i can insert a record to fixed this problem?
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