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Everything posted by kennylovecode
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The client version 5066 does not support local IP, otherwise it will report a server. dat error. For example, 127.0.0.1 or 192.168.* *For this type of IP, either you need to run the server on VPS and connect to VPS locally, or you need to perform a local IP bypass on Conquer. Eliteppper provides a complete tutorial.
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As far as I know, the early leaked versions were divided into two. One is version 5065 No tower, no fan, with combat power and flowers One is version 5087 There are towers, fans, combat power, masters and disciples, and pre updates with some ninjas And the leaked versions are all in Chinese, while most of the foreign versions are translated I hope this information can help you
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What crazy and massive client modifications!!
kennylovecode replied to kennylovecode's topic in Conquer Online
woo﹉nice buddy -
Because you may be using a client that has been modified by someone else and has added memory read-write protection, this is my guess.
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What crazy and massive client modifications!!
kennylovecode replied to kennylovecode's topic in Conquer Online
thats not my own -
He won't have any problem to this sharing
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I tried to do the same thing in version 5517, but it doesn't seem to have much effect. Is it because the wild chicken's model ID is different?
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you are the super idol!!!
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For example, you can customize your chat room UI, such as adding some fun features to chat messages and implementing them through custom packaging.
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I'm doing this, but I found that the function for drawing item names doesn't have an item ID, which means I can't draw item names based on the item ID....
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I'm doing this, but I found that the function for drawing item names doesn't have an item ID, which means I can't draw item names based on the item ID....
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As I said, if it prompts an error, then you should first resolve the error before considering whether it is being used.
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Actually, I would like to ask you if it is suitable for all versions, such as when I use this code HMODULE hGraphic = GetModuleHandleA("graphic.dll"); oShowStringEx = (ShowStringEx_t)GetProcAddress( hGraphic, "?ShowStringEx@CMyBitmap@@SA?AUC3_SIZE@@HHKPBD0H_NW4RENDER_TEXT_STYLE@@KUC3_POS@@@Z");
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I'm not sure, I haven't used this thing before, but if it prompts like this, you can try installing the following MONGO and test it out.
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But I want to try native c3engine rendering
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What crazy and massive client modifications!!
kennylovecode replied to kennylovecode's topic in Conquer Online
not imgui...its c3engine sdk build -
I feel tired!!!!!!!!! It requires a lot of time and thinking, and I may not have reached that level of technology yet, so it is difficult to produce any results, taking up a lot of my time. First, let me introduce this project. This project originated from an open-source D3D9HOOK project on GitHub It uses EASYOOK injection and intercepts the D3D9 virtual function table Then use SharpDX to draw the content. I have tested this process and it works perfectly without any issues. What can you do with it? 1. You can use it to redraw a UI and then integrate it with your own server. (But it requires you to have a lot of time) 2. You can do some simple drawings, such as blood bars, login interfaces, and so on. What I want to achieve, everyone can study it together. In fact, NetDragon's C3Engine has been publicly available for download for a period of time, and it contains some header files. By analyzing the latest client through IDAePr, one can analyze and infer the way functions are called. I have currently implemented a call to the ShowStringW function in graphic.dll in the code, and it was successfully called. But I don't know why it doesn't show up, and I've been studying it for a long time, but still haven't found any results. If we can customize our own rendering through all the dynamic link libraries on the client side, everything on the client side will become very simple. This is my idea, but I think it's too difficult for me alone. I don't know if anyone can solve and share it. Or it is simply impossible to achieve. At least for now, you can render some simple content, such as IMGUI.... XGUI HOOK DEMO.7z
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Editing Login Screen Layout in Non-Flash CO Client
kennylovecode replied to xir0's topic in Conquer Online
I actually have some ideas and have successfully done some things, but now it has encountered problems that are difficult to solve. I don't know if you're interested。 -
Editing Login Screen Layout in Non-Flash CO Client
kennylovecode replied to xir0's topic in Conquer Online
You can focus on these files: 1. ini/GUI.ini、ini/GUI800x600.ini 2. ani/Control.ani、ani/Control1.ani Then find the relevant UI design configurations and try making some modifications. -
What crazy and massive client modifications!!
kennylovecode replied to kennylovecode's topic in Conquer Online
PM me, join us to implementation -
What crazy and massive client modifications!!
kennylovecode replied to kennylovecode's topic in Conquer Online
I have this implementation method, but it requires a lot of coding work. If you're interested, PM me -
OpenConquer: My first conquer server emulation project
kennylovecode replied to Berniemack's topic in Projects
nice job!