-
Posts
527 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Store
Everything posted by Spirited
-
you catch me :'D looking for solution Thanks for your reply, yes I did it. i was looking for a solution on google and found a thread for you speaking about common issues like "server maintenance" and how to forward port to fix it. i make it and still get this message. check the screenshots for port forward https://imgur.com/4Y7qLVf" https://imgur.com/Vn1raw1" also, I copied and pasted my replay :) l What does your LoaderSet.ini file look like?
-
Oops, copying and pasting what I put on epvp. Is the IP address you're using your public IP? Or is it a private one within your home network (usually in the format 192.168.x.x)? If it's a public IP address, then make sure you're port forwarding correctly (there're guides on how to do that with your router if you're not familiar with what port forwarding is). Also, make sure you have the ports punched out in your firewall (whether it's a public or private IP).
-
I'm not sure what Granger is, but I know Paradise Conquer was a leaked source that included some baked in "protection". A lot of private servers make their own launcher that attempts some form of basic anticheat. My guess is that your source has a special launcher that's the included protection.
-
You probably don't have the right launcher, as someone else mentioned on epvp. If it's getting stuck at the account server, then it probably doesn't know how to decrypt the password / exchange password verifiers sent by the client. I do ask that you please keep your threads to a minimum here, though. I don't want a repeat of epvp where you have multiple threads about the same login issues / you shopping for sources and having problems with each one. Let's focus on one, first - because you're probably going to learn a lot by setting up one.
-
Yes! There's a public tool for extracting from TPD and TPI files. You can give it a whirl, but there've been several reports that it doesn't work with the newest version of the file. Warlords is old though, so it should work? https://www.elitepvpers.com/forum/co2-weapon-armor-effects-interface-edits/1779148-release-tq-package-manager-wdf-dnp-wdb-tpi-tpd.html
-
Yes! I actually have that uploaded to my very full mega drive: https://mega.nz/file/EJx2TRTB#DyEUMhy33iV66Jeo_1ohn3bmhZxez0KQEM15Uofj7Xo
-
Oh, interesting. Are you trying to start a 64-bit application using a 32-bit build of Dragon by any chance?
-
Does it return an error code back to your launcher? There should be an exit code with the error.
-
Restored. Thanks for adding a linkback. Good luck with your new server.
-
I've never worked with this system before, but I'm guessing it might be some bad offsets? Like maybe your offsets are just slightly off by 2 or something for progress.
-
You can always fix it. The simplest way would be to add locks on character and monster interactions (assuming the deadlocks are from improper access to dictionaries and race conditions on character / monster info). You just have to make sure you don't introduce additional deadlocks caused by ordered locks (where two locks are waiting on each other to unlock, and thus never will). The more challenging (but probably more performant) way would be to separate requests into queues per map, and set up the background threads to also enqueue on those map queues. I outlined some of my thoughts on that here: https://spirited.io/multi-threaded-game-server-design/.
-
First google search for C# Discord Rich Presence: https://github.com/Lachee/discord-rpc-csharp. This should work for what you want to do.
-
Great job with this! I'm looking forward to reading through your changes more once I'm done moving. If you wanna... you can also set up pull requests against Dragon or Comet with things you feel are relevant. Only if you wanna, though. I'd be happy to review them from my phone. Again, great work on this. Can't wait until I have some time to skim through it.
-
Looking for DB dump for World Conquer Source v2
Spirited replied to catal4n's topic in Conquer Online
I'm confused, did this source ever target v5103? -
Hey all, I saw this on another board and decided to copy the idea. To prevent lots of these threads from popping up about hired / volunteered help, please post your ads for helping / requesting help in the comments below! They can be paid or unpaid, but please specify upfront using a template like the one below. Also, you must be at least 18 years old for this thread since minors can't legally sign / agree to work contracts. [b]Type[/b]: Specify if you're "Requesting" or "Offering" [b]Name[/b]: Your preferred, online alias or name [b]Contact Info[/b]: How best to contact you [b]Timezone / Location[/b]: Which timezone you're in for communications [b]My work[/b]: Examples of your past projects / work [b]My responsibilities[/b]: How you will contribute to the project [b]Your responsibilities[/b]: Positions available / how they will contribute [b]Pay[/b]: If relevant, pay how much you're offering / expecting [b]Extra info[/b]: Any additional details / benefits you think are relevant Example: Some additional rules to this thread: Please only post replies if posting a job request / offer. All replies should be in private messages. Please no requests for free code, code mentorships, or coding advice. Please give good descriptions on what you're looking for. Please no double posting (one request per person, per project). Please only use one small image and no excessive font sizes / colors. And finally, please be nice to one another when responding to offers! Everyone is on a different level with various skills and goals. Best of luck to those posting. Spirited
-
You said you put it under SobNPC? That doesn't sound right to me. I thought that was reserved for terrain NPCs such as guild gates. There should be another NPC table / file for spawning an NPC with type 1 (store NPC).
-
Just making sure since I don't know what the format of your NPC spawn is, are you setting the NPC to type 1? Also, are you seeing any errors in the client logs related to parsing the shop?
-
Can you post what you added?
-
I'd encourage you to make a new thread for that - but that's also gonna depend on your server's source code. Generally, servers have a Teleport method on the character. So you should be able to check the quantity on pickup for a given item and trigger the teleport. There're cleaner ways of doing that, like having an action system on various map interactions, but that's probably a different discussion.
-
Moved and renamed. Please use a better topic title next time that's not just "Help". So, that error is returned by the server, which could be a good and bad thing. It means you're connecting to the server, which is the good thing. But it also might mean that your server was designed for some client hook or specific client version that isn't being met. It's hard to give you advice on that when you haven't specified what you're working with, but that's where I would start looking.
-
Scaling the world certainly presents additional challenge, but it also takes away that feeling of accomplishment and the hunting mechanic. Seasons like that are usually isolated from standard gameplay, right? Like Destiny 3's seasons where the rules of the game change, but you're making a fresh character to participate in that season - so it doesn't matter. You already accept the rules of the season as being nonstandard. Maybe PvP competitions could benefit from some sort of scaling for creating equal competition... but again, as long as that's a known rule of the mode. I could see seasons doing pretty well for Conquer, as long as they still work with the game's core mechanics.
-
So, the design of Conquer Online was specifically made to be instant. Every skill, though it has an animation cooldown, is other wise instant. If you have the stamina, health, and mana, you can perform an action. That design is very fundamentally "Conquer". When you start to think about modifications, I think keeping that spirit in mind is super important to maintain the "feel" of Conquer. Like with HP potions, I agree that they're OP. But I feel like 2-5 seconds is way too long. Instead, maybe the market for potions should be what you can craft. Have it so there's a market for buying and selling potions controlled by demand or what you can craft. That way, you think twice about consuming them or using them too often. Or you increase the price of potions to be a little less reasonable / available. Though, you also have to consider leveling in that case, like having it so ever class has some sort of single-target / self-target healing spell. With magic, the idea is that spells should hit harder at the cost of defense and a separate mana resource that drains faster. Most builds of magic users focus on being glass cannons or survival support - so I feel like the current archetypes of tao in Conquer work (water for survival support, fire for damage). So maybe the focus should be on providing water taos with more boons / opportunities to support others (outside of just GW). Like big bosses, for example. When it comes to one-shots, I believe that's the exact feel of the game. Conquer takes inspiration from Chinese action movies where you're jumping around like crazy and getting super fatal blows once or twice. Maybe three times. To that, Conquer does a great job at emulating that feel. But the gear gap really hurts the competitiveness of the game. If anything, I think a logarithmic damage model would do Conquer better - have it so lower levels can take more hits while leveling up, but have skill increases slowly diminish in returns while game difficulty increases. Make it so those fine adjustments are necessary to not die in one shot, but that you're character also can't take more than 2-3 hits from other players at similar high levels. Some games already do this, so it'd be fun to see that in Conquer a bit. The rest I'm sorta meh about. I think quest, market, and world interaction is all the server owner's responsibility for a balanced game. Though, I do think class promotion could be better. Like get skill points maybe per level to put into spell leveling and such. Get a talent tree going with more options for weapon skills (like phoenix) based on your class. Really dig into class differences and building stronger, more unique builds. Like the ability to specialize a trojan as an poison assassin with double daggers that pierce armor. Your last question actually intrigues me as well... I think there need to be some safe zones from PvP. An all PvP world is brutal, and though some may argue that's Conquer, I disagree. There needs to be some downtime / other options in the game other than just PvP. If you only cater to PvP, then you only attract one type of player (while the other 3/4ths of players miss out). Map crowdedness could be a problem with how PvP is designed in that game... but I don't think a private server would ever get crowded enough for that. More farming and leveling locations would probably be a good idea. More maps and big towns to visit for leveling, quests, PVP arenas, etc. Hope you enjoyed my brain dump as well. Cheers.
-
Btw, a resource you might find interesting... I have a source that implements different versions of Conquer. It doesn't implement 4330 or 4351, but it implements some near it... and you can compare the branches with each other to see the differences in the patches: https://gitlab.com/spirited/comet/-/compare/4274...4343?from_project_id=8090899&straight=true. Best of luck with whatever patch you decide on (5017 is there as well).
-
Hi all! It's been a hot minute since we talked about board updates. I've been hard at work for the last month on a new theme for the website. Unfortunately, the theme I was extending didn't quite work out... so I'm going to explore some other options. I was holding out on board extensions while I finished up the theme, but that's going to be on the backburner now. In the meantime, our existing theme is going to get some small improvements... so don't be alarmed if you see some minor theme upgrades. Hopefully the next theme attempt will go a bit better, but I won't be making that change until after I finish moving to my new house. Hope to have more to share soon. Regards, Spirited & Staff
-
I think it's fine to limit the scope to a group of Windows OSs in this case. Wish you the best of luck! Sounds like a fun idea. I'd be interested to know how you integrate with ChatGPT eventually. I'm not a fan of AI taking on creative roles, but if it aids you in your creativity as a tool... then I'd be curious to know how you leverage it. Btw, moved this to the game dev section.