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Spirited

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Everything posted by Spirited

  1. Yeah, that older C++ version is a leak of the Chinese Alpha of EO. I'm not sure how legal it would be to develop on top of that publicly.
  2. Oh cool, I had no idea there was an EO server project, or that someone adapted Comet for that. Or I just forgot, that's possible too. Lol - would be cool if they posted it here. I'd open the section, if that were the case.
  3. I'd be happy to host a game preservation section for Eudemons; but the last I checked, the community was entirely based on leaked binaries. Those are illegal to host and distribute, so that's the main reason why there's no section here for it. If you were to start documenting some of its inner workings, make tooling, and start a server project without the binaries, then I'd be happy to make a section for it. Same goes for other TQ games like Warlords and Zero.
  4. Yeah, it's why we have a community warnings / expectations thread about not purchasing projects. It's a scam 100% of the time at this point. Very predatory.
  5. Sounds like something someone cooked up on their own.
  6. Sounds like something they cooked up to make money per IP address. Lol - kinda genius for people who just constantly recycle servers.
  7. Generally, it doesn't break rules, but I'd advise against making a thread for it. Otherwise, you'll get a lot of requests to support it where there is no support. Just keep in mind that a lot of those Alex projects have been modified, and I've found exploits and backdoors in them before.
  8. I don't think this bot is necessarily maintained. It's open source, so if it breaks, anyone could fix it. But I don't think this thread is for getting support. Lol
  9. Neat. Yeah, these days, there're much heavier restrictions on online game sessions in China. Cool to see an older system, though.
  10. Thanks for the recent contributions. Sorry I have a bit of a backlog of PRs to get through. I've been dealing with some personal health issues. Hoping to get through the backlog this week.
  11. Hard to say when we don't have access to whatever project you're working on, but most probably the server that's doing it. Maybe a bad MsgUserInfo message on login?
  12. Oh yeah, maybe... I was thinking you might have to set it. But maybe it gets set for players as well if the field is provided. Not sure how that works for yourself, though.
  13. I don't think this is trivial to do. You would have to create several hooks in order to do this in full. It's not something I've done personally, but if I had to guess ... you'd probably want hooks for getting that data from MsgUserInfo (for yourself), MsgUserAttrib, and MsgInteract (I can't remember if damage is deducted automatically from MsgInteract messages). You'd also have to modify the server to send current HP (which is only done for monsters, usually). And then you'd have to hook around setting the client's flag for showing the health bar (usually only enabled for monster roles). I don't think that takes guild names into account though... so it might overlap unless you change the GUI to move all those names up or something. Again, not really trivial to do.
  14. I'm actually slowly moving things over to a new wiki that's way more detailed. But because of the amount of detail, it's taking me a considerable amount of time on my own. You're welcome to view what I currently have here: https://github.com/conquer-online/wiki (source), https://conquer-online.github.io/wiki/ (live view). But the way you contribute to both wikis are the same. You just create a fork, make your changes in your own branch, and then create pull requests with your changes. Nothing fancy. I'll be sure to add a contributing guide to the new wiki soon, though.
  15. I believe it's only used for sounds and effects, yeah. But if you really wanted to, you could possibly use it to take more or less durability out of your boots. Lol
  16. This tool is from the open source C3 website that TQ hosted back in 2013, I wanna say? I figured this tool was lost to time. Thanks for finding it again.
  17. I closed your previous thread because you claimed the majority of the project was AI generated and that you were "new to this coding stuff". While we welcome all levels of experience, your egregious usage of AI violates our community guidelines. I don't want to stipend creativity, but AI generated projects are not creative and adds burden to the community for support and review. If you continue recreating this thread, you will be banned.
  18. Spirited

    CO IMGUI

    As curious as this is, this is not within our community guidelines. Game preservation and contributions are a human activity. If the majority of your project is AI generated, then that's not a human contributing.
  19. I love seeing projects like this. You got so many nice details into this, like the drawn sound ranges. You even got the waterfalls and such animated! Great work.
  20. Welcome to the board! Looking forward to seeing more about your distributed server project - reminds me a lot of something I was working on a long time ago now.
  21. We don't know what this server is that you're running. Or at least, I don't. It could require some custom loader. I'm not sure how much help we can really be for that.
  22. Ohhh, someone working with EoF? Interesting! Good luck!
  23. A lot of server projects are going to be incomplete. Basically every single one to some degree. You could try COPSv6 from our downloads page: But the good news is, if you have NPCs and a dialog system, then you can start learning to program with those dialogs and start fixing some small bugs. You can do a lot with a little, and grow a lot from a project like this.
  24. From the client side, yes! That should be all, at least for connecting to the account server. Then, most server projects have configurations for the game server IP address and port. That port will also need to be port forwarded. That's assuming that both servers are starting up correctly and connecting to their databases. To be clear, some projects have two separate executables for the account and game servers, and some combine them into a single executable. The good news is, there's very little that can go wrong after that. 5017 is especially simple in terms of login flow. Good luck, and let us know how it goes.
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