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Spirited

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Everything posted by Spirited

  1. That's an awesome idea! It'd be so funny to see characters / bosses jump into folders on your desktop, and then you have to go open the folder to get them, etc. Reminds me of the old stick figure fights on YouTube back in the day. Might be sorta cool to have it be able to locate folder icons and paint over them (to show them as a thumbnail inside of a folder, for example). But idk - might limit you to Windows only and maybe of a certain version.
  2. Help Wanted Hey all, I'm working on archiving a huge amount of clients since TQ has taken their FTPs down along with all their old clients. So far, I have the following Conquer Online clients, but I need help with archiving a lot of the non-English clients and other non-Conquer clients. If you have anything, please feel free to reply here or PM me. Thanks! Current List Here's what I currently have for Conquer Online: Conquer Online (English): 4217 - 7562 (Windows, Healthy), 1001 - Present (Mac, Healthy) Conquer Online (Arabic): 2288 - 2706 (Need older clients) Conquer Online (French): 1063 - 1737 (Need older clients) Conquer Online (Spanish): 8112 - 9595 (Need older clients) Conquer Online (Chinese): 7176 - 7252 (Need older clients) Conquer Online (Taiwanese): 1089 - 1358 (Need older clients) Conquer Online (Russian): 2031 (Need clients) Conquer Online (Japanese): NONE (Need clients) Conquer Online (Turkish): NONE (Need clients) Conquer Online (Portuguese): NONE (Need clients) And for other 2.5D isometric game clients made by TQ Digital: Crazy Tao (English): 1000(?), 9055 - 9073 Dark Tales (Chinese): 1021 Disney Fantasy (Chinese): 1702, 1769 Era of Faith (English): 2107 Era of Faith (Korean): 1200, 1232 Eudemons Online (English): 1023 - 2623 (Need older clients) Heroes of Might and Magic Online (English): 1000, 1003, 1100, 1328 Monster & Me (English): v2.5 The Warlords (English): 1000, 1018, 1063 The Warlords (Chinese): 1631 - 1672 Tian Yuan (Chinese): 1670 - 1783 Way of the Five (Chinese): 3680, 5316 Yangtze River No. 7 (Chinese): 1177 Zero Online (English): 1001, 2836 - 3036 Zero Online (Japanese): 6266 Plan I plan to make the archive public in a thread edit relatively soon, but it'll have to be after I finish moving (I wanna get a torrent up and running for all of these as well - but I can only do that after my home server is set up at my new house).
  3. Yeah, for sure. I'm not sure which patch it was fixed in, but I know 5017 doesn't have the issue. You could also try 4351 to see if it has the issue.
  4. Well, I'm familiar with issue #1: that's absolutely a client issue. It was patched later. Basically, the chat string responsible for showing the message in the client is missing a null terminator. With issue #2, I've never heard of it, but I wouldn't be surprised. This is early early Conquer Online 2.0 we're talking about. And with issue #3, you can always look at the Wayback Machine and see what was supported around that time.
  5. Oh interesting. Do you happen to have a super old Chinese Eudemons client?
  6. Yeah, it's pretty crazy how many have come online and gone away now. I have the client for Warlords on patch 1063, but haven't tried very hard to make a private server of it. Could be a fun and interesting project. Of closed games from TQ, you're missing Era of Faith (which we have a section for here, never left Alpha for the English version), Absolute Force Online (a 3D FPS they made), Vampire Online (idk if that ever left the Alpha), and a Disney MMORPG (only Chinese, I think). I have the clients for all of them if any of those interest you. And in currently active games, they also have Tian Yuan (a Chinese MMORPG a bit like Eudemons and Conquer).
  7. You can download the latest client from the list and upgrade it manually using the mirrored or official patches. The official clients also work, so feel free to download official ones around that version as well.
  8. A lot of assets in the client are archived in WDF files. For the interface in particular, that'd be data.wdf. You can extract it using a WDF extractor. If you're looking for your new button to open something, then you'll probably have to hook the client. I haven't tried doing that yet, but I'm sure others around here have.
  9. Sorry, I don't work with the higher patches.
  10. Looks like some of this was already answered on epvp, so I'll post my responses there. But just to wrap things up here, Comet was made to be pretty advanced. It contains some advanced topics in multi-threading and parallelism that I cover only partially here: https://spirited.io/multi-threaded-game-server-design/. It doesn't stop you from working with it though, just make sure you understand the direction / parallelism of the project before running straight into adding features. If you're looking for guides... then this probably isn't the source for you. I made it after the community died off for a bit. It's only recently gotten more attention.
  11. This is pretty obscure... I would say try using another source around that patch just to see if it has the same issue. If it does, then maybe it's either your loader or the client? Or both sources have it... I know a lot of sources around those higher patches are just copies of each other.
  12. I've only experienced this in two scenarios: if I don't exit the client correctly, and if I don't respond to all login MsgAction packets. Maybe you're not responding correctly? I found that in the newer clients (at least around 5615), you need to respond with the same subtype of MsgAction and assign one of the fields to 1 (like an acknowledgement). Not sure about the newer clients though, like if this is saved somewhere on the server now. It was only client side when I played.
  13. My guess is that there's a bug in the dmap to map converter and not the jump/walk. Maybe it'd be worth breakpointing that as well and stepping through it.
  14. No clue. Maybe someone else has run into this issue before, but I haven't. Hard to debug without knowing anything about your source.
  15. Yeah, bridges would be a little funky around the edges and stuff. And regarding where in your source that'd be ... no clue. I don't know what source you're using or where you got it from.
  16. No, it should be part of your map system. However you're loading those maps. If you're not loading the scene parts correctly (like if you're loading them upside down which some servers do), then things like bridges and trees will glitch out the players' jumps.
  17. Looks like you might not be loading coordinates correctly for scene parts.
  18. I thank you for sharing it, but you will have a guide on how to use it I have tried to use it but I can't get it to work, I hope it's not too much trouble I mean... I won't. That's up to Santa. You can leave an issue in the issue tracker asking for a better readme examples, maybe? The readme is very detailed, though...
  19. Renamed the thread to be less generic. You can try Santa's map editor: https://github.com/SantasCode/Tiled2Dmap
  20. Hm... I've never done something like this before. Not sure this would work... but I would probably start by trying to add the new button asset to the GUI. So like, modify the resources in the exe to have the additional button, and then try adding the button in gui.ini. If that doesn't work, then maybe some DirectX injection is necessary? But hopefully not. And then I'd probably try introducing a hook for handling dialog clicks and add whatever logic I need for the button to open a custom window overlay on the client. Worst comes to worst, you can always just overlay the button as well on top of the client.
  21. Pinned as a verified server following good practices.
  22. I had no idea there were tree chopping, farming, and fishing actions in the newer clients. Do you know what patch those appeared around?
  23. Nice! Good job finding those. I'll keep this open just in case anyone wants to contribute to the topic, but I'm glad you found closure on this.
  24. Well, there're plenty of landmarks in the game. Like a pillar in the crystal eye of the desert, a fortress bombarded by sand, or a fisherman in the reeds. There aren't too many actions in Conquer, unfortunately. Like fishing (which could be added, I suppose). Attacking, mining, talking, buying / selling items, being given items / notes from NPCs, striking a pose, friending an entity, trading, etc. are all actions currently supported that could be used? I don't know much about Runescape, but I love the idea.
  25. The easiest way is to just draw over-top the client. The real issue is finding a framework that's 32-bit. I'll let other people make recommendations since the client isn't really my domain.
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