-
Posts
497 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Everything posted by Spirited
-
You're getting that on your game server console? You may have your client misconfigured. It should be sending a request to the Account server, which should be hosting the server on a port between 9958-9960 (depending on the patch).
-
Whoops, I had edits set to only 5 minutes after posting. Should be fixed now.
-
Hey all, A new feature has been added to the forum! You can now add and organize bookmarks into private or public categories. While this may be a tad redundant with browser features, these links will always work on Cooldown (even if we have to map to a new friendly URL scheme). You can also share your bookmarks with other members! Public bookmarks will appear on your profile with your own categories. To get started, just press a bookmark icon next to your quote options. You can manage your bookmarks from the profile dropdown menu (or here). From there, you can filter by category and export your bookmarks for import into a browser. Enjoy! Spirited & Staff
-
Oh my lord! Hahaha
-
Let's move the topic of conversation to that emulator's thread in the future. All you need to do is install Qt 5.15 and follow some instructions online for how to set up and use Qt Creator. If you want to get started on containerizing the server... which is more involved, then here's a docker image you could start with: https://hub.docker.com/layers/vookimedlo/ubuntu-qt/5.15_gcc_focal/images/sha256-cc10c736be3834bb824123ca827e3fcaf66d4c75ff98f5a6a8be5d12f0c73a1b?context=explore I'm not sure if that'd be a runtime or build container. And then you'd also have to install the MySQL driver, probably. And write a Docker Compose for running MySQL in its own container (so you don't have to install it manually). I don't have time to write up an image at this time.
-
Issue with New User Rollback on Server Restart
Spirited replied to carniato's topic in Conquer Online
Ah, sorry then. You can still paste without formatting before posting. Glad you found the issue. -
Issue with New User Rollback on Server Restart
Spirited replied to carniato's topic in Conquer Online
If you're going to copy and paste your questions from other forums, then can you at least select "Paste without formatting"? I'm not fixing this one... It's hard for us to debug a private project we have no access to. If it is the UID, then yeah, I'd imagine a lot of the server would be unhappy with that. /shrug -
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
It's going to be a huge amount of effort to build that client source code and get it working for Conquer Online. It requires a Windows XP VM, Visual Studio 6.0, and quite a bit of fussing around. Not to mention it's in Chinese and for the alpha of a different game. Lots of missing parts. If you give it a go, then I wish you luck. Don't expect this to be a week or even a month long project, though. -
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
You're allowed. I was planning on creating an Eudemons section for this forum, but I'm currently working on another feature. I think it's probably worth doing, even if it's just to distribute that client source code. It's also publicly posted on some Chinese websites. -
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
Publicly, yeah. And to my best knowledge publicly and privately. -
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
It's pretty obvious that they're using it, luckily. The interface is very recognizable. But you should be able to see it compiled into the executable, yeah. -
Probably better in the long run to start with a clean client so you know what's gone into it.
-
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
It's a pretty well discussed topic. I guess it's possible, but you could also possibly upgrade the Eudemons Chinese alpha client source code to support Conquer. It would just be a huge amount of work. When you say layer, do you mean like Diablo II Resurrected's layers? -
Ahhh, yeah. You'll have to check with @Konichu on his fork of it.
-
You can, yes! It's just an open source launcher. Something I was toying around with.
-
Appreciated, and thanks for understanding.
-
Those sources are mostly all public and free to download. Please refrain from advertising paid services on this board.
-
Well, thanks for utilizing it. And feel free to contribute back to the project if you have a desire to. Also, I have an article written about multi threading in game servers for Comet, if people want to develop on it with a bit of direction: https://spirited.io/multi-threaded-game-server-design/
-
Lol, huh. That's news to me. Be careful with purchasing source code. Most is a scam, if not all.
-
Hm, well - the comment that should sit above that code block should explain what it does. If a client is already connected for a given account id, then the other client should be disconnected. Have you modified the disconnect logic in any way and are you trying to connect with an account that's already logged in? The disconnect should clean up those dictionaries and remove the disconnecting client. On the topic of the error itself, you can filter it out in the socket system if you chose it's not helpful.
-
Generally, I think it depends on what you need from the other patches. Maps are generally not tied to a specific patch, but mounts best require a higher patch.
-
Resources for learning about Ollydbg in the context of Conquer?
Spirited replied to Zedaf's topic in Conquer Online
Unfortunately, I'm not aware of any learning resources for it. I wish there were. It'd save me a lot of time, too. -
Hey there, what's the exact issue? Are you getting an error message when starting up the client?