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77 ExcellentAbout Spirited
- Birthday 12/18/1991
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Location
United States
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Senior Software Engineer II
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he/him
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Yeah, that older C++ version is a leak of the Chinese Alpha of EO. I'm not sure how legal it would be to develop on top of that publicly.
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Oh cool, I had no idea there was an EO server project, or that someone adapted Comet for that. Or I just forgot, that's possible too. Lol - would be cool if they posted it here. I'd open the section, if that were the case.
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I'd be happy to host a game preservation section for Eudemons; but the last I checked, the community was entirely based on leaked binaries. Those are illegal to host and distribute, so that's the main reason why there's no section here for it. If you were to start documenting some of its inner workings, make tooling, and start a server project without the binaries, then I'd be happy to make a section for it. Same goes for other TQ games like Warlords and Zero.
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Yeah, it's why we have a community warnings / expectations thread about not purchasing projects. It's a scam 100% of the time at this point. Very predatory.
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Sounds like something someone cooked up on their own.
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Sounds like something they cooked up to make money per IP address. Lol - kinda genius for people who just constantly recycle servers.
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[Source 6609] How to change the default active tab in Forging UI
Spirited replied to NourSoliman's topic in Conquer Online
Generally, it doesn't break rules, but I'd advise against making a thread for it. Otherwise, you'll get a lot of requests to support it where there is no support. Just keep in mind that a lot of those Alex projects have been modified, and I've found exploits and backdoors in them before. -
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Conquer Online Enthrallment (Anti-Addiction System)
Spirited replied to cyano's topic in Conquer Online
Neat. Yeah, these days, there're much heavier restrictions on online game sessions in China. Cool to see an older system, though. -
Thanks for the recent contributions. Sorry I have a bit of a backlog of PRs to get through. I've been dealing with some personal health issues. Hoping to get through the backlog this week.
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Hard to say when we don't have access to whatever project you're working on, but most probably the server that's doing it. Maybe a bad MsgUserInfo message on login?
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I don't think this is trivial to do. You would have to create several hooks in order to do this in full. It's not something I've done personally, but if I had to guess ... you'd probably want hooks for getting that data from MsgUserInfo (for yourself), MsgUserAttrib, and MsgInteract (I can't remember if damage is deducted automatically from MsgInteract messages). You'd also have to modify the server to send current HP (which is only done for monsters, usually). And then you'd have to hook around setting the client's flag for showing the health bar (usually only enabled for monster roles). I don't think that takes guild names into account though... so it might overlap unless you change the GUI to move all those names up or something. Again, not really trivial to do.
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I'm actually slowly moving things over to a new wiki that's way more detailed. But because of the amount of detail, it's taking me a considerable amount of time on my own. You're welcome to view what I currently have here: https://github.com/conquer-online/wiki (source), https://conquer-online.github.io/wiki/ (live view). But the way you contribute to both wikis are the same. You just create a fork, make your changes in your own branch, and then create pull requests with your changes. Nothing fancy. I'll be sure to add a contributing guide to the new wiki soon, though.