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Spirited

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Everything posted by Spirited

  1. I'm actually slowly moving things over to a new wiki that's way more detailed. But because of the amount of detail, it's taking me a considerable amount of time on my own. You're welcome to view what I currently have here: https://github.com/conquer-online/wiki (source), https://conquer-online.github.io/wiki/ (live view). But the way you contribute to both wikis are the same. You just create a fork, make your changes in your own branch, and then create pull requests with your changes. Nothing fancy. I'll be sure to add a contributing guide to the new wiki soon, though.
  2. I believe it's only used for sounds and effects, yeah. But if you really wanted to, you could possibly use it to take more or less durability out of your boots. Lol
  3. This tool is from the open source C3 website that TQ hosted back in 2013, I wanna say? I figured this tool was lost to time. Thanks for finding it again.
  4. I closed your previous thread because you claimed the majority of the project was AI generated and that you were "new to this coding stuff". While we welcome all levels of experience, your egregious usage of AI violates our community guidelines. I don't want to stipend creativity, but AI generated projects are not creative and adds burden to the community for support and review. If you continue recreating this thread, you will be banned.
  5. Spirited

    CO IMGUI

    As curious as this is, this is not within our community guidelines. Game preservation and contributions are a human activity. If the majority of your project is AI generated, then that's not a human contributing.
  6. I love seeing projects like this. You got so many nice details into this, like the drawn sound ranges. You even got the waterfalls and such animated! Great work.
  7. Welcome to the board! Looking forward to seeing more about your distributed server project - reminds me a lot of something I was working on a long time ago now.
  8. We don't know what this server is that you're running. Or at least, I don't. It could require some custom loader. I'm not sure how much help we can really be for that.
  9. Ohhh, someone working with EoF? Interesting! Good luck!
  10. A lot of server projects are going to be incomplete. Basically every single one to some degree. You could try COPSv6 from our downloads page: But the good news is, if you have NPCs and a dialog system, then you can start learning to program with those dialogs and start fixing some small bugs. You can do a lot with a little, and grow a lot from a project like this.
  11. From the client side, yes! That should be all, at least for connecting to the account server. Then, most server projects have configurations for the game server IP address and port. That port will also need to be port forwarded. That's assuming that both servers are starting up correctly and connecting to their databases. To be clear, some projects have two separate executables for the account and game servers, and some combine them into a single executable. The good news is, there's very little that can go wrong after that. 5017 is especially simple in terms of login flow. Good luck, and let us know how it goes.
  12. Well, port forwarding isn't possible for every ISP. But you can give it a try using one of these guides: https://portforward.com/. It's a very well known website that's been providing guides for various ISPs and routers for decades now. And then for connecting to the server, it'd help to know what error you're getting. It helps for knowing what part of logging in it's getting stuck on. If you get anything other than "Server maintenance. Please try again later!", then you're probably in good shape for the port forwarding part (at least for the account server).
  13. Whatever GPT said about versions is really confusing and wrong. I wouldn't trust AI at all for anything Conquer Online dev related. If you have a questions about a specific project, that'd be a good place to start. Also, my thread here documents some of the errors you're seeing and what causes it. But again, feel free to leave some questions for us by project. https://cooldown.dev/topic/6-guide-client-downloads/
  14. Great guide! Thanks for the contribution!
  15. You should be able to simply copy the old map into the new client. I'm not sure what dmap trick they're using to make it so you can only walk, but that should reset it. If you want to inspect the tiles a bit more and edit them, then I have a tool for that: https://spirited.io/project/tile-editor/
  16. I can't either. Someone unfortunately copied the old wiki and rehosted it. It's not mine to give people access to. I'm working on a new wiki, but it'll take some time. You can start contributing to it early though, if you'd like. I can send you a link. @Konichu I'll include you as well since you're still contributing to the current wiki.
  17. Right, right. I mean open source, though. Haha
  18. I like "dumb ideas". Looks like a really fun project. Would be so cool if someone took an old client and actually re-designed the entire interface.
  19. This is fantastic! Great work on this. I'm excited to see how people utilize this.
  20. @soulfly I mean this in the most sincere way I can express this: I think you could really benefit from some online programming courses or something (maybe a community college near you?). At this point, you really should learn how to debug more thoroughly, and learn more about client-server architecture, data types, data structures, and networking. I think you could really use some online supplements to bridge the gaps you're experiencing. Especially with how long you've been interested in private server development for. Feel free to ignore this advice, but it may help unblock you with a lot of the work you want to accomplish.
  21. Hey all, A new feature has been added to the board! You can now become a donor to help keep the board running. To be clear, there's no danger in this board going away. However, there is an annual cost for maintaining our domain, hosting, and software license. When donating to the board, you help support these costs and our ability to keep the board up-to-date. You also gain access to the Donor tier, which comes with a few benefits: the purple username, increased message storage, an annual name change credit, a higher upload limit, and animated photo uploads for profile pictures. I'm open for feedback on these benefits, as well. To my surprise, it seems that quite a few of you have already discovered donations and tested the system on your own! Thank you very much for your support, it's very appreciated. I'll be adding more payment options and polish to the system over the coming week. Thanks again for all of your interest and support for our little board. Best, Spirited & Staff
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  22. In newer versions of the client, it no longer backs you out to the login screen. Instead, it logs directly into the game. Nothing changed on the server side, but because most private servers incorrectly implemented character creation, it broke a lot of servers. In order to do this, a specific server message needs to be sent to the client using MsgTalk. The contents are ANSWER_OK, and the chat tone is 2100 (character creation screen). Can you check to make sure your server is sending this when responding to MsgRegister?
  23. Thanks for volunteering me for project manager, but I must politely decline your offer due to non-competes I've signed. If I can follow up on your positions list, what is your contribution?
  24. I think you might be looking for the "veil" effect. Or "veil1" if you want a quick dip to darkness. You can play the effect using the MsgName (1015) message and type ROLE_EFFECT (10). And then for the skill effect, I never got that far into implementing skills, but I'm pretty sure those are tied to skills already. So casting the skill on another player should set a status effect that plays that effect automatically? I'm pretty sure... at least.
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