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Everything posted by Spirited
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Free loader with webpage direction on load....
Spirited replied to WHITELIONX's topic in Conquer Online
Basically, my loader will pause Conquer.exe before it has the chance to even start and run any code, and then inject that code into the process as the first thing it does. Then, it runs the rest of the process. -
Free loader with webpage direction on load....
Spirited replied to WHITELIONX's topic in Conquer Online
Here's how I did it: https://gitlab.com/spirited/dragon/-/blob/main/src/Dragon.Module.Websites/website_hook.cpp?ref_type=heads -
It was in testing, but I think the section was cleaned up after it didn't gain much traction. If you want to take on the project, then you can contact a moderator for their website. I don't have the bandwidth right now to do this.
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To my knowledge, there are no source code leaks besides the old Chinese Eudemons Alpha leak. And that's not terribly helpful for Conquer Online. Maybe you could use it as a base, but you'd have to implement basically everything but the engine. And that engine is way freakin' old. It'd be missing a huge amount of things even before you start focusing on it rendering a map from Conquer Online. You'd probably be better off making your own client with modern frameworks than wasting that time making it compile on something other than Visual C++ 6.0.
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This is just the server. Making a custom client would be much more involved.
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You're getting that on your game server console? You may have your client misconfigured. It should be sending a request to the Account server, which should be hosting the server on a port between 9958-9960 (depending on the patch).
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Whoops, I had edits set to only 5 minutes after posting. Should be fixed now.
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Hey all, A new feature has been added to the forum! You can now add and organize bookmarks into private or public categories. While this may be a tad redundant with browser features, these links will always work on Cooldown (even if we have to map to a new friendly URL scheme). You can also share your bookmarks with other members! Public bookmarks will appear on your profile with your own categories. To get started, just press a bookmark icon next to your quote options. You can manage your bookmarks from the profile dropdown menu (or here). From there, you can filter by category and export your bookmarks for import into a browser. Enjoy! Spirited & Staff
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Oh my lord! Hahaha
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Let's move the topic of conversation to that emulator's thread in the future. All you need to do is install Qt 5.15 and follow some instructions online for how to set up and use Qt Creator. If you want to get started on containerizing the server... which is more involved, then here's a docker image you could start with: https://hub.docker.com/layers/vookimedlo/ubuntu-qt/5.15_gcc_focal/images/sha256-cc10c736be3834bb824123ca827e3fcaf66d4c75ff98f5a6a8be5d12f0c73a1b?context=explore I'm not sure if that'd be a runtime or build container. And then you'd also have to install the MySQL driver, probably. And write a Docker Compose for running MySQL in its own container (so you don't have to install it manually). I don't have time to write up an image at this time.
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Issue with New User Rollback on Server Restart
Spirited replied to carniato's topic in Conquer Online
Ah, sorry then. You can still paste without formatting before posting. Glad you found the issue. -
Issue with New User Rollback on Server Restart
Spirited replied to carniato's topic in Conquer Online
If you're going to copy and paste your questions from other forums, then can you at least select "Paste without formatting"? I'm not fixing this one... It's hard for us to debug a private project we have no access to. If it is the UID, then yeah, I'd imagine a lot of the server would be unhappy with that. /shrug -
I'm curious, which projects do you do that require web sockets? Also, nice use of the board's new emoji support.
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Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
It's going to be a huge amount of effort to build that client source code and get it working for Conquer Online. It requires a Windows XP VM, Visual Studio 6.0, and quite a bit of fussing around. Not to mention it's in Chinese and for the alpha of a different game. Lots of missing parts. If you give it a go, then I wish you luck. Don't expect this to be a week or even a month long project, though. -
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
You're allowed. I was planning on creating an Eudemons section for this forum, but I'm currently working on another feature. I think it's probably worth doing, even if it's just to distribute that client source code. It's also publicly posted on some Chinese websites. -
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
Publicly, yeah. And to my best knowledge publicly and privately. -
Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
It's pretty obvious that they're using it, luckily. The interface is very recognizable. But you should be able to see it compiled into the executable, yeah. -
Probably better in the long run to start with a clean client so you know what's gone into it.
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Does the guy that made Conquer Classic have an actual client source code?
Spirited replied to Zedaf's topic in Conquer Online
It's a pretty well discussed topic. I guess it's possible, but you could also possibly upgrade the Eudemons Chinese alpha client source code to support Conquer. It would just be a huge amount of work. When you say layer, do you mean like Diablo II Resurrected's layers? -
Ahhh, yeah. You'll have to check with @Konichu on his fork of it.
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You can, yes! It's just an open source launcher. Something I was toying around with.
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Appreciated, and thanks for understanding.
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Those sources are mostly all public and free to download. Please refrain from advertising paid services on this board.
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Well, thanks for utilizing it. And feel free to contribute back to the project if you have a desire to. Also, I have an article written about multi threading in game servers for Comet, if people want to develop on it with a bit of direction: https://spirited.io/multi-threaded-game-server-design/