abdallahessam118 Posted May 4 Posted May 4 I've noticed that no private server has implemented these two monster skills, and I was wondering why that might be. Also, does anyone know the spell IDs for them? The first spell is the Nemesis spell. It creates a circle around each player within the monster's view. After the circles disappear, it casts another spell that seems to belong to the Sword Master. The second spell is the Snow Banshee spell. It casts snow in all 8 directions, and each angle effect lasts for about 3 seconds, I believe. Does anyone have any information about these skills or how they can be implemented? or at least know the circle effect how to display it ? Quote
Spirited Posted May 4 Posted May 4 So, a lot of developers for private servers sorta gave up on the newer patches / moved on to other games. It's why I focused this forum on "preservation". I don't think there's much confusion on how to implement this, other than people maybe not knowing how from lack of experience. You're welcome to post a little implementation guide here if you want. It's a shame I haven't had a whole lot of time to work on the wiki... because I'd like to track implementation details like this. Oh well. Quote
abdallahessam118 Posted May 4 Author Posted May 4 I'm seeking help to implement these features not just asking why others haven't done it yet. Do you mean I share my current implementation here so you can assist me in completing the two missing spells? Also, I’m sorry to say this, but considering how long this project has been around, you guys could have at least preserved more than just packet IDs and offsets. It would’ve been much more helpful to keep records of the common data transferred between client and server as well what should i do to let you help me implementing them ? please let me know and your help is appreciated 3> Just now, Spirited said: So, a lot of developers for private servers sorta gave up on the newer patches / moved on to other games. It's why I focused this forum on "preservation". I don't think there's much confusion on how to implement this, other than people maybe not knowing how from lack of experience. You're welcome to post a little implementation guide here if you want. It's a shame I haven't had a whole lot of time to work on the wiki... because I'd like to track implementation details like this. Oh well. Quote
Spirited Posted May 5 Posted May 5 9 hours ago, abdallahessam118 said: I'm seeking help to implement these features not just asking why others haven't done it yet. Do you mean I share my current implementation here so you can assist me in completing the two missing spells? Also, I’m sorry to say this, but considering how long this project has been around, you guys could have at least preserved more than just packet IDs and offsets. It would’ve been much more helpful to keep records of the common data transferred between client and server as well what should i do to let you help me implementing them ? please let me know and your help is appreciated 3> Reverse engineering packets is very time consuming. Especially with different patches and types. It's taken months just for me to write the new wiki, which isn't up yet and was using existing references / light reverse engineering, and that's only packets and maybe 65% done. So if you're unsatisfied with the amount of documentation the community has, then feel free to learn and contribute yourself. I don't disagree with you that more documentation would be helpful, but I'm not dedicating more time to Conquer Online than I already have. Maintaining this board is about the most I can do right now until more of my available time frees up. Anyways, I hope you find more details about that spell. You may need to packet log the official game or a server that has it implemented correctly. Quote
Konichu Posted May 5 Posted May 5 You must need to sniff the packets to get them working, I never got to implement them perfectly but they're "Intone" skills, the ice skill from Snow Banshee is triggered using MsgInteract (1022) on action (52). It supports multiple skills and will start some animations. I removed the code from my source because I never tried to figure out how to make her stop the animation xd she would be stuck in that animation until the player go out of the screen. SnowBanshee, SwordMaster and the ThrillingSpook had interesting skills that I never saw implemented in any source, but if you look into their site, they have some guides about those mobs which display their skill names, they can be found in the magictype.dat as well. Quote
abdallahessam118 Posted May 5 Author Posted May 5 6 hours ago, Spirited said: Reverse engineering packets is very time consuming. Especially with different patches and types. It's taken months just for me to write the new wiki, which isn't up yet and was using existing references / light reverse engineering, and that's only packets and maybe 65% done. So if you're unsatisfied with the amount of documentation the community has, then feel free to learn and contribute yourself. I don't disagree with you that more documentation would be helpful, but I'm not dedicating more time to Conquer Online than I already have. Maintaining this board is about the most I can do right now until more of my available time frees up. Anyways, I hope you find more details about that spell. You may need to packet log the official game or a server that has it implemented correctly. i know that its very time consuming that is why we are grateful for your help gareth♥ Quote
abdallahessam118 Posted May 5 Author Posted May 5 (edited) 3 hours ago, Konichu said: You must need to sniff the packets to get them working, I never got to implement them perfectly but they're "Intone" skills, the ice skill from Snow Banshee is triggered using MsgInteract (1022) on action (52). It supports multiple skills and will start some animations. I removed the code from my source because I never tried to figure out how to make her stop the animation xd she would be stuck in that animation until the player go out of the screen. SnowBanshee, SwordMaster and the ThrillingSpook had interesting skills that I never saw implemented in any source, but if you look into their site, they have some guides about those mobs which display their skill names, they can be found in the magictype.dat as well. nemesis has no guide of its skills i got all of its skills except the circle effect before the sword starts to hit the ground and regarding the snowbanshee, its a skill that is being triggered before the banshee feels that its going to die before it heals, so it keeps doing it untill you send the action that removes him entirly or sending another spell would interfer its animation and i think if you do not want to implement it that way, you could have teleported the mob to the same location or sent a custom screen refresh do you mind sharing the snowbanshee spell id and how did you send it to display its animation and the circle effect if possible ? i would really appreciate your help. Edited May 5 by abdallahessam118 Quote
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