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Everything posted by Spirited
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Thanks for the recent contributions. Sorry I have a bit of a backlog of PRs to get through. I've been dealing with some personal health issues. Hoping to get through the backlog this week.
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Hard to say when we don't have access to whatever project you're working on, but most probably the server that's doing it. Maybe a bad MsgUserInfo message on login?
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I don't think this is trivial to do. You would have to create several hooks in order to do this in full. It's not something I've done personally, but if I had to guess ... you'd probably want hooks for getting that data from MsgUserInfo (for yourself), MsgUserAttrib, and MsgInteract (I can't remember if damage is deducted automatically from MsgInteract messages). You'd also have to modify the server to send current HP (which is only done for monsters, usually). And then you'd have to hook around setting the client's flag for showing the health bar (usually only enabled for monster roles). I don't think that takes guild names into account though... so it might overlap unless you change the GUI to move all those names up or something. Again, not really trivial to do.
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I'm actually slowly moving things over to a new wiki that's way more detailed. But because of the amount of detail, it's taking me a considerable amount of time on my own. You're welcome to view what I currently have here: https://github.com/conquer-online/wiki (source), https://conquer-online.github.io/wiki/ (live view). But the way you contribute to both wikis are the same. You just create a fork, make your changes in your own branch, and then create pull requests with your changes. Nothing fancy. I'll be sure to add a contributing guide to the new wiki soon, though.
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This tool is from the open source C3 website that TQ hosted back in 2013, I wanna say? I figured this tool was lost to time. Thanks for finding it again.
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I closed your previous thread because you claimed the majority of the project was AI generated and that you were "new to this coding stuff". While we welcome all levels of experience, your egregious usage of AI violates our community guidelines. I don't want to stipend creativity, but AI generated projects are not creative and adds burden to the community for support and review. If you continue recreating this thread, you will be banned.
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As curious as this is, this is not within our community guidelines. Game preservation and contributions are a human activity. If the majority of your project is AI generated, then that's not a human contributing.
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I love seeing projects like this. You got so many nice details into this, like the drawn sound ranges. You even got the waterfalls and such animated! Great work.
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Welcome to the board! Looking forward to seeing more about your distributed server project - reminds me a lot of something I was working on a long time ago now.
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need help with setting up Core Conquer source
Spirited replied to DamNationZ's topic in Conquer Online
We don't know what this server is that you're running. Or at least, I don't. It could require some custom loader. I'm not sure how much help we can really be for that. -
Ohhh, someone working with EoF? Interesting! Good luck!
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A lot of server projects are going to be incomplete. Basically every single one to some degree. You could try COPSv6 from our downloads page: But the good news is, if you have NPCs and a dialog system, then you can start learning to program with those dialogs and start fixing some small bugs. You can do a lot with a little, and grow a lot from a project like this.
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From the client side, yes! That should be all, at least for connecting to the account server. Then, most server projects have configurations for the game server IP address and port. That port will also need to be port forwarded. That's assuming that both servers are starting up correctly and connecting to their databases. To be clear, some projects have two separate executables for the account and game servers, and some combine them into a single executable. The good news is, there's very little that can go wrong after that. 5017 is especially simple in terms of login flow. Good luck, and let us know how it goes.
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Well, port forwarding isn't possible for every ISP. But you can give it a try using one of these guides: https://portforward.com/. It's a very well known website that's been providing guides for various ISPs and routers for decades now. And then for connecting to the server, it'd help to know what error you're getting. It helps for knowing what part of logging in it's getting stuck on. If you get anything other than "Server maintenance. Please try again later!", then you're probably in good shape for the port forwarding part (at least for the account server).
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I want to start my own private server [Minimal programming knowledge]
Spirited replied to mmoust1's topic in Conquer Online
Whatever GPT said about versions is really confusing and wrong. I wouldn't trust AI at all for anything Conquer Online dev related. If you have a questions about a specific project, that'd be a good place to start. Also, my thread here documents some of the errors you're seeing and what causes it. But again, feel free to leave some questions for us by project. https://cooldown.dev/topic/6-guide-client-downloads/ -
question [v6609] How to add a bridge to the Guild War area map?
Spirited replied to xFranko's topic in Conquer Online
You should be able to simply copy the old map into the new client. I'm not sure what dmap trick they're using to make it so you can only walk, but that should reset it. If you want to inspect the tiles a bit more and edit them, then I have a tool for that: https://spirited.io/project/tile-editor/ -
I can't either. Someone unfortunately copied the old wiki and rehosted it. It's not mine to give people access to. I'm working on a new wiki, but it'll take some time. You can start contributing to it early though, if you'd like. I can send you a link. @Konichu I'll include you as well since you're still contributing to the current wiki.
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Right, right. I mean open source, though. Haha
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I like "dumb ideas". Looks like a really fun project. Would be so cool if someone took an old client and actually re-designed the entire interface.
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This is fantastic! Great work on this. I'm excited to see how people utilize this.
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@soulfly I mean this in the most sincere way I can express this: I think you could really benefit from some online programming courses or something (maybe a community college near you?). At this point, you really should learn how to debug more thoroughly, and learn more about client-server architecture, data types, data structures, and networking. I think you could really use some online supplements to bridge the gaps you're experiencing. Especially with how long you've been interested in private server development for. Feel free to ignore this advice, but it may help unblock you with a lot of the work you want to accomplish.