0xpanadol Posted April 23 Author Posted April 23 So many improvements and bug fixing, refactored a lot of major legacy systems and design patterns with modern ones, managed to hit > 1k fps, and implemented so many things in the process. https://www.youtube.com/watch?v=EDlWURKa8_Q Quote
0xpanadol Posted April 24 Author Posted April 24 - Upgraded to dx11 - So many code quality improvements - Monsters render and AI, still so early stages though - Also made sure the src is working with chinese client - Added Arabic and Chinese text support Quote
0xpanadol Posted May 23 Author Posted May 23 was busy doing irl things, back added more to monsters and skills https://www.youtube.com/watch?v=nrpF8yDg88s https://www.youtube.com/watch?v=XOnhbyntuYU Quote
0xpanadol Posted May 23 Author Posted May 23 ah and i moved everything to entt, ecs new engine and removed all legacy dll files and logic, moved everything into one single exe file and i'll keep updating the new engine to get the most out of it for performance Quote
0xpanadol Posted May 25 Author Posted May 25 NPC, and a lot more in GUI https://www.youtube.com/watch?v=TRMktxTe-Bw Quote
0xpanadol Posted May 27 Author Posted May 27 (edited) managed to achieve +3000 fps and >400 fps on dense areas (will work more to improve that) Edited May 27 by 0xpanadol Quote
0xpanadol Posted July 6 Author Posted July 6 Was working so hard to restore the original GUI with more features like hold and drag and esc button functionality and more, without editing anything on the client side, so it works on the original client perfectly, also i wanted to have the same old game experience, good progress but still in early stages. Also managed to add so many things in the process. https://www.youtube.com/watch?v=8ezQkEOMwlc Quote
0xpanadol Posted Friday at 01:04 AM Author Posted Friday at 01:04 AM https://www.youtube.com/watch?v=zKYpG0xLa-s Started the work on the server and the client network system so i save time for the future work Decided to go with RUST The stack is Rust stable + Tokio + Custom TCP protocol + Axum + PostgreSQL for the database + SQLx + Valkey for cache Quote
0xpanadol Posted Friday at 02:49 PM Author Posted Friday at 02:49 PM working on so many visual improvements, and getting the walk, run and jump to be exactly the same as original character model before (pixelated on the edges) vs after (clean) Quote
0xpanadol Posted Saturday at 05:21 PM Author Posted Saturday at 05:21 PM I'm speed running a lot of things with the project, cause i want to only work on improvements and code optimizations, so many things have been added or refined, from character loading, GUI, Portals, NPCs functionality and a lot more and all these are now linked to the server so it's not offline anymore. https://www.youtube.com/watch?v=_sOzbEzO-Pc Quote
0xpanadol Posted Saturday at 09:21 PM Author Posted Saturday at 09:21 PM Inventory and a lot more have been shipped. Quote
0xpanadol Posted 3 hours ago Author Posted 3 hours ago so many things have been completed, and i'm planning to launch an alpha server soon to make a public test if you are interested to join the public test, asking me some questions or following new updates, join this discord https://discord.gg/fQDDqE8FSE Quote
Konichu Posted 1 hour ago Posted 1 hour ago Why you dont take the best of both worlds? The UI from ~5800-6609 was pretty good. Anyway, it's looking pretty cool. I think I would play the alpha to help in the bug hunt Quote
0xpanadol Posted 1 hour ago Author Posted 1 hour ago 30 minutes ago, Konichu said: Why you dont take the best of both worlds? The UI from ~5800-6609 was pretty good. Anyway, it's looking pretty cool. I think I would play the alpha to help in the bug hunt I want to speed run doing the GUI for now cause i wanna take some more time fixing things and working on the logic behind before refine anything yet, the whole old GUI needs a closer look and even the client files and data need to to be changed to better structure, but as i said i don't want to waste time on that now and i don't like the idea of editing anything on the client now also before i have a version that works perfectly with the original client. Quote
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