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Posted

- Upgraded to dx11
- So many code quality improvements
- Monsters render and AI, still so early stages though
- Also made sure the src is working with chinese client
- Added Arabic and Chinese text support


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  • 4 weeks later...
Posted

ah and i moved everything to entt, ecs new engine and removed all legacy dll files and logic, moved everything into one single exe file 
and i'll keep updating the new engine to get the most out of it for performance
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Posted (edited)

managed to achieve +3000 fps and >400 fps on dense areas (will work more to improve that)
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Edited by 0xpanadol
  • 1 month later...
Posted

Was working so hard to restore the original GUI with more features like hold and drag and esc button functionality and more, without editing anything on the client side, so it works on the original client perfectly, also i wanted to have the same old game experience, good progress but still in early stages.

Also managed to add so many things in the process. 

https://www.youtube.com/watch?v=8ezQkEOMwlc

Posted

working on so many visual improvements, and getting the walk, run and jump to be exactly the same as original

character model before (pixelated on the edges) vs after (clean)

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Posted

Why you dont take the best of both worlds? The UI from ~5800-6609 was pretty good.

Anyway, it's looking pretty cool. I think I would play the alpha to help in the bug hunt

Posted
30 minutes ago, Konichu said:

Why you dont take the best of both worlds? The UI from ~5800-6609 was pretty good.

Anyway, it's looking pretty cool. I think I would play the alpha to help in the bug hunt

I want to speed run doing the GUI for now cause i wanna take some more time fixing things and working on the logic behind before refine anything yet, the whole old GUI needs a closer look and even the client files and data need to to be changed to better structure, but as i said i don't want to waste time on that now and i don't like the idea of editing anything on the client now also before i have a version that works perfectly with the original client.

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