0xpanadol
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I want to speed run doing the GUI for now cause i wanna take some more time fixing things and working on the logic behind before refine anything yet, the whole old GUI needs a closer look and even the client files and data need to to be changed to better structure, but as i said i don't want to waste time on that now and i don't like the idea of editing anything on the client now also before i have a version that works perfectly with the original client.
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so many things have been completed, and i'm planning to launch an alpha server soon to make a public test if you are interested to join the public test, asking me some questions or following new updates, join this discord https://discord.gg/fQDDqE8FSE
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I'm speed running a lot of things with the project, cause i want to only work on improvements and code optimizations, so many things have been added or refined, from character loading, GUI, Portals, NPCs functionality and a lot more and all these are now linked to the server so it's not offline anymore. https://www.youtube.com/watch?v=_sOzbEzO-Pc
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working on so many visual improvements, and getting the walk, run and jump to be exactly the same as original character model before (pixelated on the edges) vs after (clean)
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https://www.youtube.com/watch?v=zKYpG0xLa-s Started the work on the server and the client network system so i save time for the future work Decided to go with RUST The stack is Rust stable + Tokio + Custom TCP protocol + Axum + PostgreSQL for the database + SQLx + Valkey for cache
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Was working so hard to restore the original GUI with more features like hold and drag and esc button functionality and more, without editing anything on the client side, so it works on the original client perfectly, also i wanted to have the same old game experience, good progress but still in early stages. Also managed to add so many things in the process. https://www.youtube.com/watch?v=8ezQkEOMwlc
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NPC, and a lot more in GUI https://www.youtube.com/watch?v=TRMktxTe-Bw
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ah and i moved everything to entt, ecs new engine and removed all legacy dll files and logic, moved everything into one single exe file and i'll keep updating the new engine to get the most out of it for performance
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was busy doing irl things, back added more to monsters and skills https://www.youtube.com/watch?v=nrpF8yDg88s https://www.youtube.com/watch?v=XOnhbyntuYU
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- Upgraded to dx11 - So many code quality improvements - Monsters render and AI, still so early stages though - Also made sure the src is working with chinese client - Added Arabic and Chinese text support
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So many improvements and bug fixing, refactored a lot of major legacy systems and design patterns with modern ones, managed to hit > 1k fps, and implemented so many things in the process. https://www.youtube.com/watch?v=EDlWURKa8_Q
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