0xpanadol Posted April 23 Author Posted April 23 So many improvements and bug fixing, refactored a lot of major legacy systems and design patterns with modern ones, managed to hit > 1k fps, and implemented so many things in the process. https://www.youtube.com/watch?v=EDlWURKa8_Q Quote
0xpanadol Posted April 24 Author Posted April 24 - Upgraded to dx11 - So many code quality improvements - Monsters render and AI, still so early stages though - Also made sure the src is working with chinese client - Added Arabic and Chinese text support Quote
0xpanadol Posted May 23 Author Posted May 23 was busy doing irl things, back added more to monsters and skills https://www.youtube.com/watch?v=nrpF8yDg88s https://www.youtube.com/watch?v=XOnhbyntuYU Quote
0xpanadol Posted May 23 Author Posted May 23 ah and i moved everything to entt, ecs new engine and removed all legacy dll files and logic, moved everything into one single exe file and i'll keep updating the new engine to get the most out of it for performance Quote
0xpanadol Posted Monday at 10:16 PM Author Posted Monday at 10:16 PM NPC, and a lot more in GUI https://www.youtube.com/watch?v=TRMktxTe-Bw Quote
0xpanadol Posted Wednesday at 01:00 AM Author Posted Wednesday at 01:00 AM (edited) managed to achieve +3000 fps and >400 fps on dense areas (will work more to improve that) Edited Wednesday at 01:01 AM by 0xpanadol Quote
Mrbedo Posted Friday at 04:38 AM Posted Friday at 04:38 AM Good job, respect to you, well done champ Quote
Akhlis Posted Friday at 07:21 PM Posted Friday at 07:21 PM Gawd damn, this is awesome! Keep up the good work! Quote
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