duki Posted Sunday at 07:48 AM Posted Sunday at 07:48 AM Map viewer built around my export format (JSON + JPEG atlases + sprite strips). Three.js, no server needed, just open index.html. The C++ version will be posted in the next few days separately, both projects have enough features on their own to keep each post short and they can be used independently. Some ideas for usage: overlay Mobs/NPC/guard positions on the map, player backtrack/movement history, heatmaps for player activity zones, or just browsing maps without the client. I hope someone find this useful & get creative with it. References: wiki/Dmap, wiki/DmapLayerType & EO-Map implementation. Preview: webmappreview.mp4 There are few maps that you can try in the live demo, depending on the map, it will take longer to load. tc: 33MB, desert: 15MB, desert10: 5MB, island: 11MB Live demo: web-map-viewer-demo. Repository: web-map-viewer Quote
Spirited Posted Sunday at 07:56 AM Posted Sunday at 07:56 AM I love seeing projects like this. You got so many nice details into this, like the drawn sound ranges. You even got the waterfalls and such animated! Great work. Quote
duki Posted Sunday at 05:40 PM Author Posted Sunday at 05:40 PM 8 hours ago, Spirited said: I love seeing projects like this. You got so many nice details into this, like the drawn sound ranges. You even got the waterfalls and such animated! Great work. Thanks! Even though its far from being perfect, it still lacks some map effects (falling flowers, maze orbs, or even some covers/scenes from common maps), but I think its a good starting point to build something new on top. In the C++ version im still playing around with optimizations and stuff like this: cppmap.mp4 Quote
Cookie Posted Sunday at 07:37 PM Posted Sunday at 07:37 PM Amazing work! I was wondering if something was off with your TC due to trees on the water, but no, just a dumb TQ thing because my editor does the same lol. It's interesting your trees don't load on the grassy area since they're the same type as the desert trees, maybe you forgot to convert them? I would strongly suggest reading directly from the .dds files, on of my first versions converted the entire map to .png's and that took so much longer than needed. If you ever need help with anything related to mapping, just let me know! I've now spent years slowly building too many versions of a map editor to build some new custom maps. I don't release mine since I've seen people on other forums already attempting to sell the freely released maps I've created so I don't want to give other people free money for the hard work that I've done. Quote
kennylovecode Posted Monday at 01:01 AM Posted Monday at 01:01 AM I've been thinking about how to embed the BOSS timing of my server in the game and draw it on the map. This idea has also started to communicate with duki. Great, I finally have a place to copy it. I mean study, hahaha. Quote
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