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Posted (edited)

Based on my previous post ( D3D9-BASE )... Here's just a quick setup to include IMGUI into Conquer, using og device & handles.

This include might not be the best way to do it, and it could be improved a lot (as the title says, it's a quick setup). If you have any ideas or suggestions to improve it, I’ll happily update the post!
I tested on newer versions of the game and it still working (also tested on 6609).

Code: Link

Preview:

image.thumb.png.1f98c9610ac4056be4b4ddde2ad81974.png

image.thumb.png.452ebc17b99f0afff6d8729424ed213d.png

Edited by duki
.
  • duki changed the title to D3D9 IMGUI setup for CO
Posted
3 hours ago, Shang said:

github repo is dead : https://github.com/byu4/conquer-gui

Updated & moved code to repo (link).

The code is ready is ready to compile, the only thing you'll need to do is adding external libraries & including it to your own project which would take you less than 1 minute to do so.

Posted

I like "dumb ideas". Looks like a really fun project. Would be so cool if someone took an old client and actually re-designed the entire interface.

Posted (edited)
16 minutes ago, Spirited said:

I like "dumb ideas". Looks like a really fun project. Would be so cool if someone took an old client and actually re-designed the entire interface.

Classic Conquer already did that : D

Edited by xFranko
Posted
14 hours ago, xFranko said:

Classic Conquer already did that : D

Classic Conquer & Conquer Two are the same .. the developer created a new client totally , also i saw a post in their groups now they are building a DX11 based new client. 

Posted (edited)
16 hours ago, Spirited said:

I like "dumb ideas". Looks like a really fun project. Would be so cool if someone took an old client and actually re-designed the entire interface.

Yeah... but would be cooler doing the entire client from ""scratch"" based on wiki's & old leaked bases...

1 hour ago, Shang said:

Classic Conquer & Conquer Two are the same .. the developer created a new client totally , also i saw a post in their groups now they are building a DX11 based new client. 

Few years ago i hooked their dx10/dx10.1, it was funny to play around w/ those clients, loved the fact they used Themida® to prevent RE easily. As far i know, there is a new dx11 client from other groups that is based on the EO-leak.

Edited by duki
my bad
Posted

Yes, someone is re-creating the client on DX11.

image.thumb.png.e5f8c6b56b7828dcc42dee8defe2b9e2.png

I was also trying to achieve something with OpenGL, but aint having time to continue with the project.

Posted
1 hour ago, Konichu said:

Yes, someone is re-creating the client on DX11.

image.thumb.png.e5f8c6b56b7828dcc42dee8defe2b9e2.png

I was also trying to achieve something with OpenGL, but aint having time to continue with the project.

Are they trying to build the whole client (as in get the assets, c3 models,animations, compose and render!) or just inject custom UI? This is cool

Posted
7 hours ago, xFranko said:

Are they trying to build the whole client (as in get the assets, c3 models,animations, compose and render!) or just inject custom UI? This is cool

They are rebuilding the whole client.
The developer of ConquerTwo has it rebuilt already in DX09

Posted (edited)
1 hour ago, Shang said:

They are rebuilding the whole client.
The developer of ConquerTwo has it rebuilt already in DX09

Oh yes Conquer Tow, I have seen it, it's insane ...
 

Edited by xFranko

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