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Spirited

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Everything posted by Spirited

  1. Well, your ping is 34ms, so it's not lagging so much as it's just a low frame rate. That failed first login is strange though, I'll have to look into that some more when I have time. I wonder if other patches above 5065 have that issue with Comet as well. Ah I see, FPS seems to be limited to about 25. I can't really remember how high it can get, is there anything I can do to improve that? Yeah, it could be a graphics driver issue. Make sure your drivers are up to date and not a few years old. If that still doesn't work, then you can try manually fixing mouse pointer display issues that caused frame drops back a few years ago: https://www.elitepvpers.com/forum/co2-pserver-guides-releases/3578581-release-fix-mouselag-old-clients-without-hooking.html https://www.elitepvpers.com/forum/co2-guides-templates/3104081-guide-fixing-cursor-lag.html I should probably add that to my suite of default hooks in my launcher project. Edit: Apparently this was a Windows issue before that got fixed in a later version of Windows 10. So please update your OS as well and see if that helps.
  2. Took you a few goes and it's laggy? Can you give more details like what exactly you're seeing to quantify that? It seems to be fine on my computer. I've uploaded a video here: https://streamable.com/6ylto4 As you can see, it took a few goes logging in. The lag isn't obvious in the video, but it doesn't feel very smooth. Tbf it kinda felt like the original CO experience... I'm just not sure whether it's a hardware thing or a software issue. Well, your ping is 34ms, so it's not lagging so much as it's just a low frame rate. That failed first login is strange though, I'll have to look into that some more when I have time. I wonder if other patches above 5065 have that issue with Comet as well.
  3. Thanks a lot, that seems to have done the trick! Disclaimer: I also dont use Git very much! I've switched to 5065 now as well. Logging in seems to be a bit of a struggle though, took me a few goes to get in and it's a little laggy. I'm running a laptop with 16GB RAM so specs shouldn't be an issue... any recommendations as to where I should try and start? Took you a few goes and it's laggy? Can you give more details like what exactly you're seeing to quantify that? It seems to be fine on my computer.
  4. Do you have the right branch for 5017 from GitLab? If you cloned the repo as is, then the primary branch is 5187. I should probably change that to be a "main" branch with the instructions in there...
  5. Hi all, As part of the website outages back in August, email confirmations for newly registered accounts got left on the old DNS. The records have been updated and registrations should now be working again. Sorry for the confusion / frustration. On a separate note, please don't try emailing our noreply email with questions directed at me... I won't see it. Spirited
  6. Well, the watercolor login screen with music was added in patch 5031. Is that what you mean?
  7. Sure. You could create a hook that plays music when the login dialog loads and until a new dialog replaces it. Would be quite a bit of work, but do-able. An easier way might be to hook the client widow becoming visible and stop playing music the last login packet is sent (MsgAction). I'm not sure if there's an easy way to do it through existing client functionality (like an ini file).
  8. Hi there. Sorry, what is the application for? Aka. is there a reason why you want the logs to be stored on the client vs. being stored on the server?
  9. Yeah, there's a pinned thread at the top of the section that outlines servers you can download, and what they're good for: Redux is a very popular source that you might find helpful. The full guide for that hasn't been ported over, so I might work on that at some point. But here's the current location for the guide: https://www.elitepvpers.com/forum/co2-pserver-guides-releases/2692305-redux-v2-official-5065-classic-source.html.
  10. This probably isn't the source for you then, unless you plan on learning C# and developing a server from scratch. This is a skeleton project, meaning it only logs you in and that's it. You'd have to program all of the world functions like walking, maps, portals, attacks, NPCs, etc.
  11. You'd specifically have to program a new collection on the map that can be instanced per character. I don't know the source you're referring to, but I only assume it doesn't have that functionality if you're posting this.
  12. I can't really help unless you post more details about which addresses you changed. If you provide your config settings, then please mask any Hamachi IP addresses you're using. If you're getting invalid password, then have you created an account with a password yet?
  13. I can't remember, but is there jumping in that game? I don't know why, but I sorta remember there not being a jump.
  14. All clear. I updated our DNS records for Cloudflare with the new server details, so everything should be good to go now.
  15. Hi all, Our web hosting provider for Cooldown will be performing a migration to new web servers starting in 24 hours. This may take up to 24 hours to complete, so please be patient while the work is done. During that time, Cooldown will be unavailable for unknown amounts of time. I'll be sure to monitor the migration's progress tomorrow and ensure it goes smoothly. Thanks for your patience and understanding, Spirited
  16. Sorry, was out for a few days. Should be exactly the same, no difference. Might need to do a "dotnet restore", though.
  17. Oh, do you have the right version of the source downloaded? Sorry, I didn't see the missing packet message. Make sure that the branch you have cloned is the version of the client you want to run. Woah, you're right, do you know why It's picking 5187 source when I choose 5017 source when trying to clone it via HTTPs link? I only knew it was 5187 after comparing it to 5017 source because I seen you have 9960 port in Comet.Account, unlike 5017. Well, the git clone pulls the main branch. Since the main branch is registered as the highest patch, that's just the default. If you want to switch branches, you either have to download a copy of the branch from GitLab or switch branches in git after cloning. Sorry for that confusion. I'll consider making a new "main" branch that acts as a common branch for documentation and cloning versions, maybe.
  18. Oh, do you have the right version of the source downloaded? Sorry, I didn't see the missing packet message. Make sure that the branch you have cloned is the version of the client you want to run.
  19. Hey there, so you shouldn't need to change the game or account configuration files with your IP address. Those IP addresses are listening IPs from the host machine, and aren't used for clients to connect to. The default is "0.0.0.0", which means listen on all interfaces. I recommend keeping those the same, as well as not exposing your MySQL port if you can help it. In terms of not being able to connect, I'd make sure you're port forwarding everything correctly. Try using a port checker to make sure they're all being exposed correctly. Good luck!
  20. Hi all, Cooldown is an inclusive board for the LGBTQ+ community, which I myself am a member of (Straight Demisexual / Grey Ace). I didn't have time to post this last month during Pride month, but personal pronouns have been added to profiles. This is an effort to be more inclusive to trans, intersex, nonbinary, and gender nonconforming members of our board. Using a person's name is a good way to avoid accidentally offending them with assumptions on how they identify; however, the addition of personal pronouns on profiles will help you refer to a person correctly in the third person and encourage these members to share how they identify. See the example below (what happens when you click on a profile picture): Abuse of this field will result in an immediate ban if I see it. Best Regards, Spirited
  21. Ah, so they're fresh! That's awesome! Looking forward to seeing what else you're cooking up. I'd also be curious to see pictures of the map editor you've been working on. I thought for some time that I might develop an open source map editor for Conquer, but just never got around to it and probably never will at this rate. Regardless, this is exciting to see. Might be cool to make a space arena like from Super Smash Bros. Like reuse some of the background from the Moon Tree map. Hahaha
  22. Cool to see some good work still coming out of the community, even if it's from a while ago. Nice work.
  23. Ah, yeah. Not sure how every private server does theirs. You could try asking PlayConquer and see if they're willing to give you some pointers. Maybe they manually modified Conquer.exe (the server.dat edits). That'd be one way I can think of for getting around using hooks, at least. Good luck!
  24. Most loaders work the same, which is to act like a virus. It's how we connect to private servers (by injecting code into the game like a virus). Definitely be safe with who you trust, but it's normal. I have a full tutorial project with documentation here if you're interested in more details: https://gitlab.com/spirited/dragon. Dragon acts a little different (it doesn't use the same technique as most others). But even Dragon gets detected as a virus. Here's what those scans look like: Launcher: https://www.virustotal.com/gui/file/550188a060b058d328ea7d7110cb627bb060895bcd5fae9096ee00d5179fa07f?nocache=1 Library: https://www.virustotal.com/gui/file/2295718f29dfb14f53e8eb4f8470fb389cb8245cdd28e2a4841ce33e59387c57?nocache=1 Dragon's launcher doesn't get detected, which is different than most others. The library still gets detected as a virus though since it runs code when loaded into the game. Hope that helps a little with understanding. Let me know if I can clear up anything using easier English (sorry I'm not multilingual).
  25. Ahhh, good breakdown of the problem. Glad you figured it out! And thanks for looking into the other movement types.
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