NourSoliman Posted 23 hours ago Posted 23 hours ago Hi everyone, I am working with client version 6609 and running into a couple of visual animation/effect issues: Archer Fly: The flying state/status applies correctly (the character floats and moves) but the glide visual effect does not show up. Mining: The mining action functions perfectly (ores are gathered) but the character's pickaxe swinging animation does not trigger. I've verified that the .c3 motion files exist in the client, but the triggers seem to be missing. Could anyone point me in the right direction on where these animations and visual effect triggers are handled in client 6609? Are these mapped in 3dmotion.dbc / weaponmotion.dbc or is there a specific configuration in 3DEffect.ini / 3DObjProp.ini that I need to look at for 6609? Thanks in advance! Quote
Konichu Posted 20 hours ago Posted 20 hours ago Your debug logs does not display anything? Maybe if you're injecting stuff you're just messing with memory addresses that are breaking stuff Quote
NourSoliman Posted 20 hours ago Author Posted 20 hours ago I unhooked all DLLs/hooks and tested but the issue is still the same someone told me it might be related to the C3 files in the 6609 client Quote
Mrbedo Posted 13 hours ago Posted 13 hours ago (edited) mining effect on c3 try get them in c3.wdb get them frome any old client line 5517 or less 001/562/290.c3 002/562/290.c3 003/562/290.c3 004/562/290.c3 Edited 13 hours ago by Mrbedo Quote
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