sunwave Posted 12 hours ago Posted 12 hours ago (edited) I'm wondering if anyone who has done work on the client has a solution for some weapons looking absolutely giant? I think the client is supposed to scale these down, but I haven't been able to figure out the function for it. Hope someone can point me in the right direction! Findings: Weapon 410301 (looks normal): Stored bbox = (468 x 161 x 3184), but actual vertices = (9 x 126 x 18). The vertices were pre-scaled down during the 3ds max export. The stored bbox reflects the original model dimensions before transformation. Weapon 410000 (looks giant): Stored bbox = (70 x 359 x 18), and actual vertices = (70 x 359 x 18). The vertices were NOT pre-scaled — they're at the original authoring size. weapons.mp4 Edited 12 hours ago by sunwave Added details Quote
Omicron Posted 30 minutes ago Posted 30 minutes ago (edited) There is a transformation matrix in the c3 file telling what the correct size has to be. Once you apply that, you get the correct weapon sizing. Another tip, you need to multiply Edited 23 minutes ago by Omicron Quote
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