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Omicron

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  1. There is a transformation matrix in the c3 file telling what the correct size has to be. Once you apply that, you get the correct weapon sizing. Another tip, you need to multiply
  2. A tip since you might not be using it (or aware of it), have a look at flatbuffers https://flatbuffers.dev/languages/javascript/
  3. Wow! Heads off!
  4. Swapped Babylon.js with Three.js screen-capture (14).webm
  5. And character animations. screen-capture (12) (1).webm
  6. I didn't want to make this public yet, but I have been cooking up something similar... Effects are functional but the morphing around the weapons are still a WIP. screen-capture (13) (1).webm
  7. Bump… New site is released. Features are gradually added. With an eye to the future, the site includes multi-tenancy. Allowing support for multiple servers. https://primalconquer.com
  8. What patch is the source? What patch is the target?
  9. Can’t seem to update my previous post… Got some questions too, I noticed that you used PostgresSql and MySQL. Do you mind elaborating? Another tip to help improve performance: disable data tracking by EF where you don’t need it. https://dotnetbenchmarks.com/benchmark/1079
  10. Took a quick look and it looks pretty clean, nice work. I do have 2 small feedback points based on the comments here and something I didn’t see. 1. You don’t need a appsettings.shared.json, you can just put them in appsettings.json. If you need to override them, you can do so in another appsettings file. 2. I didn’t see a globals file. If add a globals file in a project, you can add the most commonly used using statements in there. This will help clean up the using statements in all files in that project.
  11. You don’t need actions
  12. You can actually do the drops in lua too, fyi.
  13. @Spirited I can't seem to edit my own post... --------- Also, if you want your emulation to get even closer, you could create an user installable app and use that to communicate with Discord. Using that installable app you can completely create your own interfaces.
  14. Sigh... Getting older...
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