UnrealDev Posted May 2 Posted May 2 Hello all! I'm hoping to see if anyone could help me out. It's been a long time since I touched coding and I wanted to work on launching and coding a conquer private server. I had planned to use an already made server as a base, but I have seen some servers claim they use CO 1.0 for their server, but with custom client using 2.0 graphics. I'm curious how people change and adjust the clients so I can do something similar. Also how do they make custom patchers so if there is any update to server/client, I'd be able to push those patches to the users? Quote
UnrealDev Posted May 3 Author Posted May 3 1 hour ago, Mrbedo said: they use 6609 source code with clients and edit GUI how do they deal with the mismatch in server vs client then? Quote
Mrbedo Posted May 3 Posted May 3 Connect with me on Discord and I'll explain to you themaster0285 or whatsapp +201102930393 Quote
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