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Posted

I was wondering were or how the drop rates for items are and/or if any sources our there have true drop rate formulas?

Am using the task and actions system from TQ sql database, but heard the actual server never actually used these for it's actual drop rate calculations for items and silver. 

Posted

I know CptSky got a lot of server algorithms by reverse engineering the TQ binaries, but I'm not sure about silver and item drop rates. Maybe you could look at the Soul leak (Eudemons Alpha) for some pretty close formulas?

Posted (edited)

The soul source code is a decent base for money / item drops (excluding things that are specific to CO like mets, DBs, blessed items and such). There are minor differences, but it would be near enough for regular drops without reverse engineering the TQ bins.

For the tasks / actions, these are used for "special" drops (like Pheasants dropping PK tickets and such). There is a death action that is triggered when a monster is killed by a player-owned entity (like a player or a pet).

Edited by CptSky
Posted

Yeah, so far using TQ Actions/Tasks for everything, but it doesn't dictate the rate of chance for drops for the things like gold and dragonballs ,etc. 

 

Was wondering if any public engines are using RE TQ code for their rates.

Posted

Cool. I think i saw some rates out of canyon before. with dbs being about 1 in 86,000 chance. sounds about right.

 

Are there any materials or guides regarding how to RE the TQ binaries? presuming the only real way to get them

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