Munsie Posted May 6, 2021 Posted May 6, 2021 'Evening,I'm working on adding the level 120 shields to a 5017 client and have hit a bit of a snag with the c3 mesh/texture not being visible. I can see the shields on the ground, in the inventory, and equipped in the character status panel, that's all working great. The only issue is not being able to see the shield in my character's hand, though I did notice that when I equip the shield their stance changes as if they're holding an invisible one.The mesh and texture were taken from a 5290 client, with the hopes that they'd be in the correct format for what Conquer clients expect.So far I've...- Added entries for the 120 shields on both the client's and server's ItemType listing, copying along the format from the previous shields as best I could (https://i.imgur.com/ETuMZzd.png)- Added the mesh file <900100.c3> from the 5290 client into \5017\c3\mesh\- Added the texture files <901000.dds, 901010.dds, etc> for each colour to \5017\c3\texture\ (https://i.imgur.com/RSXOajk.png)- Added entries to for each shield itemid that points to the mesh and texture files (https://i.imgur.com/PNSQODa.png)- Added entries to and for each itemid- Updated on the client and server for the plus composition bonusThings I've tested/verified...- The c3 mesh appear to be valid, I was able to open it up in a model viewer and it's definitely the 120 shield.- Pointing the 120 shield itemids to the 110 mesh/texture in weapon.ini causes an equipped 120 shield to be visible in-game (albeit with the wrong look), leading me to believe that the way I've inserted the new items into all these .ani/.ini files is likely correct.Anyone have any ideas on what I might be missing?Cheers,Munsie Quote
Spirited Posted May 6, 2021 Posted May 6, 2021 Hey Munsie! I don't know much about client edits, but I spoke with a friend who knows a bit more (working on getting their password reset potentially). He asks: did you fixed up the 3dobj.ini and 3dtexture.ini files for your edits? Hopefully we can get his account going soon (he's on a phone at the moment). Quote
Omicron Posted May 6, 2021 Posted May 6, 2021 Hey Munsie! I don't know much about client edits, but I spoke with a friend who knows a bit more (working on getting their password reset potentially). He asks: did you fixed up the 3dobj.ini and 3dtexture.ini files for your edits? Hopefully we can get his account going soon (he's on a phone at the moment).To add to this, in order to get the glow animations working as well you need to add the records in the 3DEffectObj.ini.You basically skipped the files linking the actual mesh and textures, it's not just a matter of adding the missing items :) Quote
Munsie Posted May 6, 2021 Author Posted May 6, 2021 did you fixed up the 3dobj.ini and 3dtexture.ini files for your edits?Aha, figures there would be a 15th ini file you have to change. :)I had made changes for 3dtexture.ini, but not for 3dobj.ini. This also made me realize I had misunderstood what exactly the weapon.ini file was actually doing-- I was under the impression the Mesh0 and Texture0 fields were supposed to list the actual file names (and it was just assuming .c3/.dds extensions), but in reality those fields tell the client which value to look up from the 3dobj and 3dtexture files. Which also means 3dobj and 3dtexture don't need to be entered by the itemid, it seems any random number will work as long as you link it to weapon.ini correctly.https://i.imgur.com/05GHtpX.png 120 shields in 5017 hype.To add to this, in order to get the glow animations working as well you need to add the records in the 3DEffectObj.ini.3DEffectObj seems like it's specifically related to skill/character effects, but I poked around in Action3DEffect and found the 110 shield glow (which I promptly commandeered for the 120 shields).https://i.imgur.com/PZQu2yH.pngUnfortunately I won't know if everything related to these shields is fully working until Tinter and MagicArtisan work, but at the very least I can spawn them in and they look great.Thank you both for your help. :) Quote
Omicron Posted May 10, 2021 Posted May 10, 2021 On the lower patches like 5017, you will have to add the item multiple times for each color. TQ didn’t think during this period so you will see the same for other stuff. Quote
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