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Help Needed with Comet Source for Conquer Online Server


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Posted

Hi everyone,

I've been learning C# for a year now with the goal of creating a Conquer Online private server. Currently, I am using the Comet source. I would like to create a server with NPCs similar to those in the World Conquer source.

Unfortunately, despite extensive searching on various forums, I haven't found any guides or explanations on achieving this.

Could anyone provide guidance on how to set up NPCs on the Comet source in a way that resembles the World Conquer source? Additionally, I need help understanding how to implement a security system for the Comet source.

Any help or direction would be greatly appreciated!

Thank you!

Posted

Hi everyone,

I've been learning C# for a year now with the goal of creating a Conquer Online private server. Currently, I am using the Comet source. I would like to create a server with NPCs similar to those in the World Conquer source.

Unfortunately, despite extensive searching on various forums, I haven't found any guides or explanations on achieving this.

Could anyone provide guidance on how to set up NPCs on the Comet source in a way that resembles the World Conquer source? Additionally, I need help understanding how to implement a security system for the Comet source.

Any help or direction would be greatly appreciated!

Thank you!

There are no such guides because that's just programming. It's problem solving. You look at other projects, learn how NPCs in Conquer Online work, and then implement it how you want it to be implemented. That's the whole purpose of a skeleton project (which Comet advertises itself to be). It gives you a foundation, and that's it. You bring everything else.

  • 3 weeks later...
Posted

I've not used World Conquer before but what do you mean by "in a way that resembles" it? How do they differ from the way NPCs normally are? Can you provide a screenshot or video or something.

Posted
3 hours ago, Zedaf said:

I've not used World Conquer before but what do you mean by "in a way that resembles" it? How do they differ from the way NPCs normally are? Can you provide a screenshot or video or something.

World Conquer copies Demons implementation which is the Eudemons leak, (which actually is old Conquer online code with some code commented and stuff redirected to Eudemons). So they basically work the way (old) retail Conquer do. I've been reversing the MsgServer so it may start to be more accurate soon.

I think I suggested in the other board to take a look into Canyon, since it's Comet based and is a improvement of World Conquer v2.

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