thesamuraivega Posted June 7, 2024 Posted June 7, 2024 Hi, Account Server has a problem sometimes after exiting and entering the game, when logging in the game hangs on the loading screen, on the console it does not show errors, while debugging I found that it loses connection with the gameserver but everything is very confusing. Has it happened to yours? Quote
Konichu Posted June 10, 2024 Author Posted June 10, 2024 I still cannot see the replies on this topic. Please clean the quotes that are actually too big :/ Quote
thesamuraivega Posted June 10, 2024 Posted June 10, 2024 I still cannot see the replies on this topic. Please clean the quotes that are actually too big :/ready . Quote
Konichu Posted June 10, 2024 Author Posted June 10, 2024 I cannot say that it never happened, I had to restart the account server a few times, but it wasnt often.Did you notice if the problem is on the account or game server? Quote
thesamuraivega Posted June 10, 2024 Posted June 10, 2024 I cannot say that it never happened, I had to restart the account server a few times, but it wasnt often.Did you notice if the problem is on the account or game server?I think it is in the account service because I restart it and I can now log in.I don't really know where the problem is, but try entering and exiting one or more accounts several times and you will find the error. Quote
thesamuraivega Posted June 22, 2024 Posted June 22, 2024 I managed to understand and adapt the Arena Qualifier to the Long source, I follow you and I hope to continue learning more about your programming skills.This architecture will improve your performance with .net 9 and persistent AssemblyBuilder.Thank you for your contribution to the community and greetings! Quote
Konichu Posted June 23, 2024 Author Posted June 23, 2024 Be careful that Long is a work in progress and hasn't been stressed yet.I'm currently working on Cross Server connections. Quote
thesamuraivega Posted June 27, 2024 Posted June 27, 2024 I understand, I am practicing with packages and information transit, even though I am stuck with the ItemRefineInfo package (3252), I cannot show the PerfectionLevel or the PerfectionStats in the GUI Status :/By the way, the skills and attacks are not implemented, I will try to include it and the AI server to do stress testsUpdated to 6609 Quote
thesamuraivega Posted July 11, 2024 Posted July 11, 2024 Hello, for your latest changes I found two bugs, one when removing the garment and another when removing the garment from coat storageFix:Long.Kernel\States\Storage\CoatStorage.cs Line 113 public async Task<bool> UnequipCoatAsync(Item.ItemPosition itemPosition, RemovalType mode = RemovalType.RemoveOnly) { var item = user.UserPackage.GetEquipment(itemPosition); if (item == null) { return false; } await user.SendAsync(new MsgCoatStorage(item.Identity, item.Type, 0, CoatStorageAction.UnequipWrap)); if (mode == RemovalType.Delete) { await item.DeleteAsync(); } else { item.Position = Item.ItemPosition.CoatStorage; await item.SaveAsync(); } await user.SendAsync(new MsgItemInfo(item)); await user.UserPackage.SyncEquipmentAsync(); await user.Screen.BroadcastRoomMsgAsync(new MsgPlayer(user), false); await user.SendAsync(new MsgPlayerAttribInfo(user)); return true; } Long.Kernel\Network\Game\Packets\MsgCoatStorage.cs Line 42 public MsgCoatStorage(uint idItem, uint idData, uint life, CoatStorageAction action) : base(PacketType.MsgCoatStorage) { Data = new MsgCoatStoragePB() { Action = (uint)action, ItemId = idItem, Data = idData, Life = life }; } I hope it helpsnot found UserCheckInItemToCoatStorage && UserCheckOutItemFromCoatStorage lua scriptsPS: I couldn't include the monster and attack system :( Quote
Konichu Posted July 11, 2024 Author Posted July 11, 2024 Hello, for your latest changes I found two bugs, one when removing the garment and another when removing the garment from coat storageI hope it helpsnot found UserCheckInItemToCoatStorage && UserCheckOutItemFromCoatStorage lua scriptsPS: I couldn't include the monster and attack system :(I still didnt finish the CoatStorage and TitleStorage implementations, they changed a lot already since my last commit, I wouldn't pull feature branches before they're merged on develop or main xD but ty, I'll take a look at it tonight.About those LUAs, I got them from the BXZF lua scripts which target 7117, I'm doing some cherry picks on stuff that I think that are on the 6270 version, so if you have higher versions of LUA you'll probably need to get it from there. The 7117 LUA Scripts is almost fully compatible with Long and Canyon, except for some NPC/Item entry points that will have minor changes. Quote
Zedaf Posted September 3, 2024 Posted September 3, 2024 Is the Dragon Launcher something we can use to modify things like max fps, resolution etc? or am I misunderstanding it's purpose? Quote
Spirited Posted September 3, 2024 Posted September 3, 2024 1 hour ago, Zedaf said: Is the Dragon Launcher something we can use to modify things like max fps, resolution etc? or am I misunderstanding it's purpose? You can, yes! It's just an open source launcher. Something I was toying around with. Quote
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