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Question for Unreal Engine Developers


Lep

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I kind of deiced to step away from CO for a while since I have 0 motivation towards it right now. I love fighting games so I decided to work on my own project to see how stupid and fun it would be.

So... out of curiosity, I know that this is easily done with Unity and I was working a bit on it but, I kind of wanted to actually use the Unreal Engine. I was looking around and couldn't find much information on it, if I did find anything it was more of a green-screen, then remove type of option.

Please excuse my animation ahead of time, I know it's crap lol and yes... I had a Tifa(cause she's bae) model just lying around and decided to use her for this example.

Is it possible to make a game on Unreal Engine(easily) without a ui/background?

My idea is mostly to have an AI in the desktop that will move around your computer with learning capabilities. At the same time, I want the AI to be customizable by the user and have the option to engage friends and other online users in fights... cause who doesn't like a good fighting game?

FYI: I'm clearly not actually going to do this for a long long time(and that is, if I stay motivated in this project).

Also, what would you guys think of a project like this? I will be asking the same question on a Unreal forum, but I mainly wanted to know the opinion of a currently small community.

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That's an awesome idea! It'd be so funny to see characters / bosses jump into folders on your desktop, and then you have to go open the folder to get them, etc. Reminds me of the old stick figure fights on YouTube back in the day. Might be sorta cool to have it be able to locate folder icons and paint over them (to show them as a thumbnail inside of a folder, for example). But idk - might limit you to Windows only and maybe of a certain version.
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Yes, I'm currently limited to windows since in both Unity and Visual Studio I'd be using some windows .dll files to work with. As for Unreal, I'm not too sure, I don't have any information on that. I don't have a mac, so that's out of the question, and I'm not too experienced with much of linux, so I would have to work only on windows anyways. As for the limitations, I'd say it works on anything above Windows 7, I'd have to double check, but even if it doesn't at the moment, there's room for improvement.

My thoughts on it are mostly the fighting mechanics, having random objects spawn on your screen such as blocks you can jump on or items you can pick up to use during the fight, so the greenscreen for me is a no-go, but looking at how Unreal is going at the moment, I really do want to jump on it. I'd love to intergrade something like chatgpt into the ai functions in the future, if possible, especially considering the way it's going.

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Yes, I'm currently limited to windows since in both Unity and Visual Studio I'd be using some windows .dll files to work with. As for Unreal, I'm not too sure, I don't have any information on that. I don't have a mac, so that's out of the question, and I'm not too experienced with much of linux, so I would have to work only on windows anyways. As for the limitations, I'd say it works on anything above Windows 7, I'd have to double check, but even if it doesn't at the moment, there's room for improvement.

My thoughts on it are mostly the fighting mechanics, having random objects spawn on your screen such as blocks you can jump on or items you can pick up to use during the fight, so the greenscreen for me is a no-go, but looking at how Unreal is going at the moment, I really do want to jump on it. I'd love to intergrade something like chatgpt into the ai functions in the future, if possible, especially considering the way it's going.

I think it's fine to limit the scope to a group of Windows OSs in this case. :wink:

Wish you the best of luck! Sounds like a fun idea. I'd be interested to know how you integrate with ChatGPT eventually. I'm not a fan of AI taking on creative roles, but if it aids you in your creativity as a tool... then I'd be curious to know how you leverage it.

Btw, moved this to the game dev section.

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