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Posted

SOME DEBUG INFO

[02:19:46.262] STUTTER | dt=266ms resets=0 texCreate=0 texRelease=0 rsCalls=0 texBinds=0
  [02:19:46.262] STACK | #0 graphic!Flip+0x1e addr=0x02ef994e
  [02:19:46.262] STACK | #1 Conquer!0x0067a761
  [02:19:46.263] STACK | #2 Conquer!0x006cc9af
  [02:19:46.263] STACK | #3 Conquer!0x006c6a99
  [02:19:46.263] STACK | #4 Conquer!0x006c6aa5
  [02:19:46.264] STACK | #5 Conquer!0x006c646f
  [02:19:46.264] STACK | #6 mfc90!0x030e71e8
  [02:19:46.265] STACK | #7 Conquer!0x00a57a99
  [02:19:46.265] STACK | #8 KERNEL32!BaseThreadInitThunk+0x19 addr=0x76815d49
  [02:19:46.265] STACK | #9 ntdll!RtlInitializeExceptionChain+0x6b addr=0x77c6d83b
  [02:19:46.265] STACK | #10 ntdll!RtlGetAppContainerNamedObjectPath+0x231 addr=0x77c6d7c1
  [02:19:46.265] FRAME | dt=266ms

Posted
9 minutes ago, kennylovecode said:

It stopped for about a second before it recovered.

Ah you mean the player got stuck in the air at 0:13 before landing on the ground, sometimes when then happens to me it's heavy database operationss on my side, but it could have many reasons..

Posted

This has nothing to do with the server, it is 100% a client problem. Not to mention the impact of database operations.I can find this problem in almost every small version of 5700-6609. It has never been solved, and I don't know why.

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