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Posted

I thought it would be a fun (but difficult) project to try to port Conquer Online to the web. I first wanted to work on rendering the C3 models. I found a C3SDK online but the HTML5/JS viewer in there wasn't working for me (it said 'Failed to init game dataset'). So I was working on building it from scratch and here's what I have so far:

Preview:
https://javinladish.github.io/C3-WebGL-Loader/

Github:
https://github.com/javinladish/C3-WebGL-Loader


I have four body models loaded but Body 003 seems to perform the best with the extracted garment skins.

It's not perfect by any means, but I'm hoping to improve it!

If anyone has any tips I'd love to hear them!
 

Posted

Did some more work on the web C3 loader. I started from scratch and tried something new. This time I got more models and textures loading and looking great!

Seems like I managed to get garments figured out. Still need to figure out how to get actual body equipment variations rendering.

Screenshot 2026-04-14 at 11.34.18 PM.png

Screenshot 2026-04-14 at 11.34.39 PM.png

Screenshot 2026-04-14 at 11.35.20 PM.png

Screenshot 2026-04-14 at 11.35.44 PM.png

Posted

Looks amazing! 🙂

Are you planning to work on attachments? Weapons and heads etc? I have been struggling with trying to understand how to attach them properly, but I'm reversing the client not working on the webgl one, so far couldn't figure how to attach it properly

Posted
5 hours ago, xFranko said:

Looks amazing! 🙂

Are you planning to work on attachments? Weapons and heads etc? I have been struggling with trying to understand how to attach them properly, but I'm reversing the client not working on the webgl one, so far couldn't figure how to attach it properly

I may try to do attachments soon, but I want to first get armor models / textures loading and then work on animations.

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