Paradox Posted April 3 Posted April 3 Have yet to see anyone make a release or share anything like it so here is the conquer online main city maps turned into a 1:1(as far as i know) copy of how it would look as a png. Most map programs use PNG images or other types of high resolution images to turn that picture into a map but not everyone has the ability to do so or there is something similar like not having original map files that is stopping them from making custom city edits so here you guys go! all i ask for is a thanks and if you make some edited version of the main cities please share them back to brighten the community a bit. I have personally used them to make a new map as a test and they are exactly the same size as the original maps along with placement of the town placements. Keep in mind that there is no map objects or anything else on these images so you would either reuse the original map objects or add your own with a map maker/editor tool. https://mega.nz/file/xzljwRzI#84vWgLG6sNKr_pA4tJiQoL4FNIFjWUUXKkxnIjEogUc https://drive.google.com/file/d/1n0CgTwb1W9peJFzIYQmGECa0ufh308aG/view?usp=sharing the first two links are of just the main cities and this link below is just about every map in the client ranging from 5017 up to 6609, enjoy! https://drive.google.com/file/d/134HqQEwEHjvRiQYZLVAExEmhlLLTz6H3/view?usp=sharing Quote
theshadowpriest Posted April 3 Posted April 3 (edited) 12Gb, that is insane lol, but seems about right. You can find the source and use it to export any DMaps to High Resolution images. Just need the dmaps and the client you want to use the assets from to render them. https://github.com/SantasCode/Tiled2Dmap Edited April 3 by theshadowpriest Quote
Paradox Posted April 3 Author Posted April 3 25 minutes ago, theshadowpriest said: 12Gb, that is insane lol, but seems about right. You can find the source and use it to export any DMaps to High Resolution images. Just need the dmaps and the client you want to use the assets from to render them. https://github.com/SantasCode/Tiled2Dmap yeah its unreal how big 30kx20k png images are size wise lol. thats how i got all of these, the 12gb file is around 200 maps iirc and the smaller file is just tc, dc, bi, ac and pc. I figured there is probably a ton of people who are good with PS and other editing stuff in the conquer community but dont have a way to use any of that knowledge/skill because nobody has ever shared full proper resolution images and placing each dds image together 1 by 1 blows so hope this will help some people out there. They could also use tiled2dmap to reverse them back into dds images or atleast properly sized images that you can convert back into .dds types if im not mistaken and then just replace the files back in the client and there ya go custom maps. Even if it helps just 1 person im happy with it. Quote
Bellyessam Posted June 27 Posted June 27 (edited) Can some one of you help me to get the DMap files !? SOME OF DMaps ARE IN .7Z FILE BUT WHERE IT THE OTHER MAPS LIKE Bird Ape Phoenix Castle grotto Frozen Edited June 27 by Bellyessam Quote
Paradox Posted June 30 Author Posted June 30 (edited) On 6/27/2026 at 6:44 PM, Bellyessam said: Can some one of you help me to get the DMap files !? SOME OF DMaps ARE IN .7Z FILE BUT WHERE IT THE OTHER MAPS LIKE Bird Ape Phoenix Castle grotto Frozen the Dmap files are inside of the .7z files. just extract them and make sure the names are correct/matching. try to spend some time exploring the client if your gonna get into the world of maps/conquer related client stuff. there are 2 links and one of them has all of the main city maps and the other should have just about every known conquer map. you can also get the dmap/pul files from any client within the range i posted, just make sure to check the map first like tc to see if it is the newer or older plains design. EDIT- keep in mind that some maps are not named the same, as twincity is newplain and Ape city is newcanyon. Edited July 1 by Paradox Quote
Bellyessam Posted Wednesday at 02:40 PM Posted Wednesday at 02:40 PM as you can see im trying to view the map by its id from the client, and that's what i got i know many maps has a diffrent name so i depended on the id from the gamemap.dat and the gamemapEX i just need help to find the missing tiles,please ? @duki Quote
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