kennylovecode Posted Monday at 02:53 PM Posted Monday at 02:53 PM I am using version 5517 to develop my private server, and I have encountered a particularly strange rendering problem as follows. When one or more people use skills in the same area, they keep hurting, killing, removing and refreshing monsters. After a period of time, this area will become particularly stuck and drop frames. This time must be,The player login again or switches map come back again,To reset this stuck state. At present, my solution is to let the server send a packet of 10010 type switching map to the static player at regular intervals to refresh the rendering status automatically. Very strange question, I don't know who has met it Quote
Konichu Posted Monday at 03:54 PM Posted Monday at 03:54 PM I had this issue until 6270, on 6609 and latest client I didn't experience that. It would happen after killing a lot of monsters on auto hunt, until client is like at 3-4 FPS lol It must be something with TQ code not disposing of screen objects properly or the launcher injection messed up something, but it's of course client related since upgrading the client version fixed it (or at least I havent experienced it again yet). Quote
kennylovecode Posted Monday at 04:15 PM Author Posted Monday at 04:15 PM 19 minutes ago, Konichu said: I had this issue until 6270, on 6609 and latest client I didn't experience that. It would happen after killing a lot of monsters on auto hunt, until client is like at 3-4 FPS lol It must be something with TQ code not disposing of screen objects properly or the launcher injection messed up something, but it's of course client related since upgrading the client version fixed it (or at least I havent experienced it again yet). I always thought it was a server problem. I reconstructed my vision countless times and finally had to send changemap regularly to solve it. Quote
kennylovecode Posted Monday at 04:31 PM Author Posted Monday at 04:31 PM Maybe you need to find a way to release DX8' s rendering heap in the client. Quote
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