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2D/Isometric DMAP Floor editor (c++ & js-web version)


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  • duki changed the title to 2D/Isometric DMAP Floor editor (c++ & js-web version)
Posted

This is amazing!!! thank you!

I'm curious how each region has its own colors, are they separated in the dmap file, so that's how you detect it?

like what are oranges and yellows?

image.thumb.png.6b966b8012eeed8fd0a9382dc77f44ca.png

 

Posted
18 hours ago, xFranko said:

This is amazing!!! thank you!

I'm curious how each region has its own colors, are they separated in the dmap file, so that's how you detect it?

like what are oranges and yellows?

image.thumb.png.6b966b8012eeed8fd0a9382dc77f44ca.png

 

Based on surface values, refs: [og] [cpp] [web]. This was simply to improve the visual appearance, rather than relying on the usual green and red accent colors.

Posted
On 2/7/2026 at 11:35 AM, duki said:

Based on surface values, refs: [og] [cpp] [web]. This was simply to improve the visual appearance, rather than relying on the usual green and red accent colors.

The funny part is, there's almost no difference between the surface types, at least in the earlier client versions when I tested them.

You really have 3:

  • water with slashes and stuff
  • dirt with dust when jumping/walking
  • nothing, with... nothing

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