duki Posted Friday at 03:19 AM Posted Friday at 03:19 AM (edited) Enjoy. References: wiki/Dmap & spirited/floor (so basically shoutout to: @Spirited ) Preview:  floorEditorOld.mp4 Live demo: web-demo Repository: cpp-version (win32 + imgui/dx11 and basic optimizations) & web-version (three.js). Edited Saturday at 11:32 PM by duki . Quote
xFranko Posted Saturday at 12:53 AM Posted Saturday at 12:53 AM This is amazing!!! thank you! I'm curious how each region has its own colors, are they separated in the dmap file, so that's how you detect it? like what are oranges and yellows? Â Quote
duki Posted Saturday at 07:35 PM Author Posted Saturday at 07:35 PM 18 hours ago, xFranko said: This is amazing!!! thank you! I'm curious how each region has its own colors, are they separated in the dmap file, so that's how you detect it? like what are oranges and yellows? Â Based on surface values, refs: [og] [cpp] [web]. This was simply to improve the visual appearance, rather than relying on the usual green and red accent colors. Quote
Cookie Posted Sunday at 07:40 PM Posted Sunday at 07:40 PM On 2/7/2026 at 11:35 AM, duki said: Based on surface values, refs: [og] [cpp] [web]. This was simply to improve the visual appearance, rather than relying on the usual green and red accent colors. The funny part is, there's almost no difference between the surface types, at least in the earlier client versions when I tested them. You really have 3: water with slashes and stuff dirt with dust when jumping/walking nothing, with... nothing Quote
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