KungFuPanda Posted December 22, 2025 Posted December 22, 2025 Hey everyone! I am working on a project with a few friends and am looking for a way to make black spot appear on mobs. From an extensive Flag search I don't think it's actually handled that way and cannot seem to figure out how to make it appear. After testing I was able to make other skills appear on Black Spot trigger (ex stigma on mobs/players). Any help would be greatly appreciated Quote
Konichu Posted December 22, 2025 Posted December 22, 2025 It's actually not a flag. If you mean the dead mark icon above the target head, it's the dead mark packet. public sealed class MsgDeadMark : MsgBase<GameClient> { public DeadMarkAction Action { get; set; } public uint TargetIdentity { get; set; } public override byte[] Encode() { using PacketWriter writer = new(); writer.Write((ushort)PacketType.MsgDeadMark); // 2081 writer.Write((int)Action); writer.Write(TargetIdentity); return writer.ToArray(); } public enum DeadMarkAction { Add, Remove } } Quote
KungFuPanda Posted December 23, 2025 Author Posted December 23, 2025 @Konichu that is what I was figuring, I attempted to make a custom flag using the correct files for the icon and it was failing miserably. I still do not fully understand how 3deffect.ini and MagicEffect.ini do anything for the actual client lol. I fully removed certain flag lines and the visual effect was still sent and showed up I have been able to have blackspot add a stigma effect but nothing else. Quote
KungFuPanda Posted December 23, 2025 Author Posted December 23, 2025 @xFranko I did actually use that skill to test as it sends black spot to more than one target but I am talking about black spot itself. I have confirmed the skill is sent and I have fixed my eagle eye to reset if the monster has black spot but there is no visual for BlackSpot. As I wrote to Konichu I have been able to have blackspot add a stigma effect but cannot get the "dead mark" icon to appear Quote
xFranko Posted December 30, 2025 Posted December 30, 2025 On 12/22/2025 at 9:52 PM, Konichu said: It's actually not a flag. If you mean the dead mark icon above the target head, it's the dead mark packet. public sealed class MsgDeadMark : MsgBase<GameClient> { public DeadMarkAction Action { get; set; } public uint TargetIdentity { get; set; } public override byte[] Encode() { using PacketWriter writer = new(); writer.Write((ushort)PacketType.MsgDeadMark); // 2081 writer.Write((int)Action); writer.Write(TargetIdentity); return writer.ToArray(); } public enum DeadMarkAction { Add, Remove } } @Spirited Would be nice to have this documented here https://www.conquerwiki.com/doku.php?id=msgdeadmark ? Idk if others can modify that wiki Quote
Konichu Posted December 30, 2025 Posted December 30, 2025 (edited) On 12/23/2025 at 3:23 PM, KungFuPanda said: @xFranko I did actually use that skill to test as it sends black spot to more than one target but I am talking about black spot itself. I have confirmed the skill is sent and I have fixed my eagle eye to reset if the monster has black spot but there is no visual for BlackSpot. As I wrote to Konichu I have been able to have blackspot add a stigma effect but cannot get the "dead mark" icon to appear What version are you using? afaik it's the packet I sent to you. @xFranko MsgDeadMark · Wiki · Conquer Online / Wiki · GitLab Edited December 30, 2025 by Konichu Quote
xFranko Posted December 30, 2025 Posted December 30, 2025 9 hours ago, Konichu said: What version are you using? afaik it's the packet I sent to you. @xFranko MsgDeadMark · Wiki · Conquer Online / Wiki · GitLab Oh nice, didn't know the Gitlab wiki is the one maintained! Quote
Spirited Posted January 1 Posted January 1 On 12/29/2025 at 7:50 PM, xFranko said: @Spirited Would be nice to have this documented here https://www.conquerwiki.com/doku.php?id=msgdeadmark ? Idk if others can modify that wiki I can't either. Someone unfortunately copied the old wiki and rehosted it. It's not mine to give people access to. I'm working on a new wiki, but it'll take some time. You can start contributing to it early though, if you'd like. I can send you a link. @Konichu I'll include you as well since you're still contributing to the current wiki. Quote
xFranko Posted January 2 Posted January 2 (edited) 9 minutes ago, Spirited said: I can't either. Someone unfortunately copied the old wiki and rehosted it. It's not mine to give people access to. I'm working on a new wiki, but it'll take some time. You can start contributing to it early though, if you'd like. I can send you a link. @Konichu I'll include you as well since you're still contributing to the current wiki. Yes sure I would love to contribute!, I didn't discover the packets myself..but my source has almost many packets that aren't documented in any wikis Would be nice we also host a section for the tools and softwares too Edited January 2 by xFranko Quote
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