duki Posted August 12 Posted August 12 (edited) Simple find pattern: uintptr_t findPattern(uintptr_t start, size_t length, const std::vector<int>& pattern) { auto patternLength = pattern.size(); auto data = reinterpret_cast<const uint8_t*>(start); for (size_t i = 0; i <= length - patternLength; ++i) { bool found = true; for (size_t j = 0; j < patternLength; ++j) { if (pattern[j] != -1 && pattern[j] != data[i + j]) { found = false; break; } } if (found) { return start + i; } } return 0; } Then get the base: auto d3d9Module = reinterpret_cast<uintptr_t>(GetModuleHandleA("d3d9.dll")); std::vector<int> pattern = { 0xC7, 0x06, -1, -1, -1, -1, 0x89, 0x86, -1, -1, -1, -1, 0x89, 0x86 }; auto d3dBase = findPattern(d3d9Module, 0x128000, pattern); auto d3dVMT = *reinterpret_cast<uintptr_t**>(d3dBase + 2); And you can use it normally: oDrawIndexedPrimitive = reinterpret_cast<tDrawIndexedPrimitive>(d3dVMT[82]); oEndScene = reinterpret_cast<tEndScene>(d3dVMT[42]); oReset = reinterpret_cast<tReset>(d3dVMT[16]); Check out d3d9 indexes here: https://pastebin.com/raw/QbPhkCKh Note: you'll need to grab d3d9 Device from EndScene You can use this to properly render imgui. - Check out how DrawIndexedPrimitive could be implemented: DIP-Hook Edited August 15 by duki DIP Quote
kennylovecode Posted October 9 Posted October 9 On 8/12/2025 at 4:14 PM, duki said: Simple find pattern: 简单查找模式: uintptr_t findPattern(uintptr_t start, size_t length, const std::vector<int>& pattern) { auto patternLength = pattern.size(); auto data = reinterpret_cast<const uint8_t*>(start); for (size_t i = 0; i <= length - patternLength; ++i) { bool found = true; for (size_t j = 0; j < patternLength; ++j) { if (pattern[j] != -1 && pattern[j] != data[i + j]) { found = false; break; } } if (found) { return start + i; } } return 0; } Then get the base: 然后获取基础: auto d3d9Module = reinterpret_cast<uintptr_t>(GetModuleHandleA("d3d9.dll")); std::vector<int> pattern = { 0xC7, 0x06, -1, -1, -1, -1, 0x89, 0x86, -1, -1, -1, -1, 0x89, 0x86 }; auto d3dBase = findPattern(d3d9Module, 0x128000, pattern); auto d3dVMT = *reinterpret_cast<uintptr_t**>(d3dBase + 2); And you can use it normally: 你可以正常使用它: oDrawIndexedPrimitive = reinterpret_cast<tDrawIndexedPrimitive>(d3dVMT[82]); oEndScene = reinterpret_cast<tEndScene>(d3dVMT[42]); oReset = reinterpret_cast<tReset>(d3dVMT[16]); Check out d3d9 indexes here: https://pastebin.com/raw/QbPhkCKh d3d9 索引请查看这里:https://pastebin.com/raw/QbPhkCKh Note: you'll need to grab d3d9 Device from EndScene 注意:你需要从 EndScene 获取 d3d9 Device You can use this to properly render imgui. 你可以用它来正确渲染 imgui。 - Check out how DrawIndexedPrimitive could be implemented: DIP-Hook - 查看 DrawIndexedPrimitive 如何实现:DIP-Hook hi,I tried to do the same thing in version 5517, but it doesn't seem to have much effect. Is it because the wild chicken's model ID is different? Quote
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