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Posted (edited)

Hello,

I recently started trying to learn how to develop a server for client 4274 and I've managed to spawn NPCs in but I can't interact with them. I'm aware that there is an NPCTalk type packet but as far as I can see from reading other posts, that's the one you send once you're already interacting with the NPC.

I'm not certain but it seems that what some people have said is that you first need to somehow inform the client that your character is near to an NPC and then the client will send a packet which essentially says "this npc is able to talk to you now, respond with NPCTalk if you would like to begin".

Is this correct? and if so, how do you inform the client that you're within range of NPCs? I have my jump function working correctly but it seems that this isn't enough to inform the client in the way required.

Thanks

Edited by Zedaf
Posted
1 hour ago, Zedaf said:

Hello,

I recently started trying to learn how to develop a server for client 4274 and I've managed to spawn NPCs in but I can't interact with them. I'm aware that there is an NPCTalk type packet but as far as I can see from reading other posts, that's the one you send once you're already interacting with the NPC.

I'm not certain but it seems that what some people have said is that you first need to somehow inform the client that your character is near to an NPC and then the client will send a packet which essentially says "this npc is able to talk to you now, respond with NPCTalk if you would like to begin".

Is this correct? and if so, how do you inform the client that you're within range of NPCs? I have my jump function working correctly but it seems that this isn't enough to inform the client in the way required.

Thanks

Yup, that's right. When the client sends your server MsgWalk or MsgAction (for jumping), you need to either respond back to the client with the same message or with a kickback to its previous good coordinates. You also need to make sure your NPC is the right role type (so it sends you MsgNpc when you click on it). Should be type 2? Good luck!

Posted

Just in case (also for documentation for the wiki if Spirited want), this is the NPC Type enum from Conquer taken from the client.

ROLE_NPC_NONE = 0, // Illegal NPC
ROLE_SHOPKEEPER_NPC = 1, // Shop NPC
ROLE_TASK_NPC = 2, // Task NPC
ROLE_STORAGE_NPC = 3, // Storage NPC
ROLE_TRUNCK_NPC = 4, // Box NPC
ROLE_FORGE_NPC = 6, // Forging NPC
ROLE_EMBED_NPC = 7, // Embedding NPC
ROLE_COMPOSE_NPC = 8, // Qiankun Five Elements Furnace
ROLE_STATUARY_NPC = 9, // Statue NPC
ROLE_SYNFLAG_NPC = 10, // Gang Mark NPC
ROLE_PLAYER = 11, // Other players
ROLE_HERO = 12, // Yourself
ROLE_MONSTER = 13, // Monster
ROLE_BOOTH_NPC = 14, // Stall NPC
SYNTRANS_NPC = 15, // Gang Teleport NPC (used for 00:00 charging) (LINKID is the ID of the fixed NPC, mutually exclusive with other LINKID)
ROLE_BOOTH_FLAG_NPC = 16, // Stall Flag NPC
ROLE_MOUSE_NPC = 17, // NPC on the mouse
ROLE_MAGICITEM = 18, // Trap Fire Wall
ROLE_DICE_NPC = 19, // Dice NPC
ROLE_WEAPONGOAL_NPC = 21, // Melee Attack NPC
ROLE_MAGICGOAL_NPC = 22, // Magic Attack Target NPC
ROLE_BOWGOAL_NPC = 23, // Bow and Arrow Target NPC
ROLE_TARGET_NPC = 24, // Take a beating, no quest triggered
ROLE_FURNITURE_NPC = 25, // Furniture NPC
ROLE_CITY_GATE_NPC = 26, // City Gate NPC
ROLE_NEIGHBOR_DOOR = 27, // Neighbor's Door
ROLE_CALL_PET = 28, // Summoned Beast
ROLE_TELEPORT = 29, // Teleport NPC
ROLE_MOUNT_APPEND = 30, // Mount Pet Combination NPC
ROLE_FAMILY_OCCUPY_NPC = 31,
TASK_SHOPKEEPER_NPC = 32, // Quest Shop NPC
TASK_FORGE_NPC = 33, // Quest Forging NPC
TASK_EMBED_NPC = 34, // Quest Embedding NPC
COMPOSE_GEM_NPC = 35, // Gem Combination NPC
REDUCE_DMG_NPC = 36, // Equipment God Blessing NPC
MAKE_ITEM_HOLE_NPC = 37, // Item Hole NPC
SOLIDIFY_ITEM_NPC = 38, // Solidify equipment NPC
COMPETE_BARRIER_NPC_ = 39, // Mount pet competition fence NPC
FACTION_MATCH_FLAG = 40, // Gang battle flag
FM_LEFT_BARRIER_NPC_ = 41, // Gang battle left base camp fence
FM_RIGHT_BARRIER_NPC_ = 42, // Gang battle right base camp fence
WARFLAG_FLAGALTAR = 43, // Cross-server battle flag competition battle flag platform
WARFLAG_PRESENTFLAG = 44, // Cross-server battle flag competition flag-giving NPC
WARFLAG_FLAG = 45, // Cross-server battle flag competition battle flag
VEXILLUM_FLAGALTAR = 46, // New battle flag competition flag platform (the cut battle flag)
VEXILLUM_FLAG = 47, // New Battle Flag Competition Flag (small trap-type flag)
SLOT_MACHINE_NPC = 60, // Slot Machine NPC
OS_LANDLORD = 61, // Cross-server players can attack NPC
CHANGE_LOOKFACE_TASK_NPC = 62, // Task NPC that can change lookface
ROLE_DESTRUCTIBLE_NPC = 63, // Destructible NPC
ROLE_SYNBUFF_NPC = 64, // Gang Buff Pillar NPC
SYN_BOSS = 65, // Gang BOSS
ROLE_3DFURNITURE_NPC = 101, // 3D Furniture NPC
ROLE_CITY_WALL_NPC = 102, // City Wall NPC
ROLE_CITY_MOAT_NPC = 103, // Moat NPC
ROLE_TEXAS_TABLE_NPC = 110, // Gambling table NPC
ROLE_TRAP_MONSTER = 111, // Trap Monster
ROLE_ROULETTE_TABLE_NPC = 112, // Roulette table NPC
FRONTIER_SERVER_TRANS_NPC = 113, // Border server transmission NPC
ROLE_TRAP_CAN_BE_ATTACK_NPC = 114, // Trap NPC that can be attacked
ROLE_SH_TABLE_NPC = 115, // Stud table NPC
ROLE_RAIDER_TABLE_NPC = 116, // Raiders of the Lost Ark table NPC
ROLE_TURRET_NPC = 117, // Turret NPC
ROLE_DOMINO_TABLE_NPC = 118, // Domino table NPC
ROLE_TRAP_TRAPSORT_PORTAL = 119, // Blue rune of waterway - instant portal
ROLE_NEWSLOT_NPC = 120, // 5*3 slot machine NPC
ROLE_BLACKJACK_TABLE_NPC = 121, // 21-point gambling table NPC
ROLE_FRUIT_MACHINE_NPC = 122, // Fruit machine NPC
ROLE_SHEN_DING_NPC = 123, // Shen Ding NPC
ROLE_SWORD_PRISON = 124; // Sword prison NPC

 

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