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Jason

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  1. Yeah, I think that’s just the animation.
  2. Yeah it’s a client-side thing. I’ve tested it on several servers, and it didn’t cause any problems. But of course, it’s not really a normal way to do it it just worked.
  3. It’s done on the client side. They handle it that way. You can send the damage when the monster is hit by attack type 28 monster.SendScreen(attackPacket(1022)); It will work.
  4. Welcome to AI now Ctrl+C comes with intelligence
  5. Let me give you a little more hope. .. .. I actually built the client from scratch, and it wasn’t that complicated. I’m running it on DirectX 9 right now, but honestly it’d be even better to bump it up to DirectX 10 or higher. That way you’re not stuck with the old fixed-pipeline stuff, and you could build an even cleaner client .. the code you’ve got is from 2001, maybe older.
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