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Everything posted by theshadowpriest
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Hello again wonderful peoples. I was looking around, but couldn't find much. I was wondering if anyone ever made and released a map editor for conquer maps? I've found and used a little the CLI portals and map editor, but I also wanted to generate some images, similar to the minimap images, but hopefully a bit higher resolution and for maps that dont HAVE mini maps, like the lab maps. Anyone know of any tools that can utilise the game resources to basically take a big picture of the actual map itself or something like that? Doen't have much purpose on it's own, I just wanted to use some of the images of areas in the game. I did see some posts for an actual GUI map editor by someone on epvp, but seems he had a falling out with epvp and deleted most his posts. Couple other things I found was a DMap Viewer, but it's pretty shit. It just displayed the black/white mask, and the view window is unsizable. I think the next best option I have is to fix the Tiled2DMap project to generate images maybe. Found a video and a few threads on epvp for tools like this, but couldn't find any downloads or links for anything. Anyone here got any old copies of anything like this? Mainly i just want a viewer like in this video I can use to re-make some mini maps and images with.
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Well it's just the TQ database. Loaded up the binary and mysql server that came with it and dumped the data out. AFAIK it's a "clean" dump of the original tq data, it just has heaps of extra crap from newer versions. And I wasn't sure if it was the 5071 database since I noticed the cq_itemtype table had a bunch of ninja and pirate items. But it seems like the data for pirates/ninjas was just in the database well before they were announced and offically added to the game. Anyway I think it's the best I'm gonna get. The structure is just an god damn nightmare lol. If there is anything else you can share I'd apricate it though. It's interesting content to review and ill take anything I can get
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Yeah, definitely dont plan on hard coding that crap, aiming to move all that crap out of SQL into lua, just didnt want to have to deal with all the extra crap from that version For example, all the extra items for ninja/pirates that appear in the tq database. Another thing that was quickly relevant with the cq_itemtype table when comparing it to the itemtype.dat of the 4300~ client around 2.0 was that all the armor/hats have an item id for each of the dye colours, where the cq_itemtype table does not, so a lot of the items, for armors/hats, dont match up.
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Hmmm, thanks! Well the files like the config.ini file and some others have a modified date of Octover 2008, so I'm guessing it would be the roughly 5071 if thats the case. When trying to extract the data from the SQL server from those files however, there's data that was a little off putting, such as the cq_itemtype table containing items for pistols and guns, which suggested to me that it might actually be closer to version 5570 when Pirates were actually added. If it IS in fact the 5071 leak which lines up with those dates as you suggest, it just means that TQ had data for the new ninja/pirate classes in the server long before they were actually implemented into the client and game itself. I was really looking to find an older official leak to base our project on. The 4351 one would be as close to perfect as it could get I think. I jus didnt want to have to wade through and deal with all that extra crap if possible. If you know of anything better I could base from, I'd greatly apricate it. The project I'm working on aims to recreate and preserve a classic conquer experience. Viva nostalgia
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Yeah, I'd really love to have the 4351 database for reference, I don't have any interest in all the newer stuff. I'm not intersted in making another Online Poker game, I want to work with Conquer 2.0 when it was still an mmorpg The chinese part doesnt bother me tooo much, I am more interseted in the actions and data for the original game. Is the ZfServer from Spirited's Cloud Share here (https://mega.nz/folder/xJQnlSRD#d4oLOGq2LNbKm_k8kYVKJw/folder/lVwX3YLJ) the 5066 one?
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Actual english or a translated to english version? Can cross reference some of the data from the chinese database to match up with some of the client side files like itemtype.dat, but the thing i noticed between the leaked data and the older client version is a lot of the itemtype ids differe. I saw theres one on the mega.nz dump under the downloads here, a copy of the ZfServer which I assume is around the 5066 version leaks. From what I could tell, it looks like the olde client itemtype.dat had 7 groups of item ids for helmets and armors, which appears to be the item stats of the same items but grouped into each dye colour for armor/helmet. In the leaked server side table for itemtypes, they don't seem to have those 7 groups. Was wanting to try do a cleaner convert for actions. Howed the older database data get around? I assume it was maybe more of a black market sale that was getting around... though surprised any of it was in english lol.
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I've been looking thought some sources from the pinned thread here ( ) and epvpers. I'm seeing some reference in some of them to officla TQ data for things like drop tables and actions. Is the officla tq database leak available anywhere and/or what version of the game was it from? The link here mentions there was a leak from 5066. I had a copy of some database that appeared to be tq data but referencing things like guns which sounds like Pirate items, which wasn't added until 5570 or so. For example I think one of the COPSv6 Sources some something in comments like "Generated from official database ([email protected])" Trying to find that original data it was ported from, unless this is more likely that it WAS convertedf rom the 5066 or later leaked data and stripped down and/or manually filled in to fit for 4351 I was trying to look for something further back like actual 5066 or earlier if there was anything available from that era?
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yeah the false positives that get picked up arent really an issue, maybe like 2-3 out of the 80 scanners from totalvirus scan I think ill just try avoiding any of those packed versions that dont get 40/80 flags to avoid the hastle. I was wanting to go with a clean 2.0 client, from before cps and all the p2w crap started to get added
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Yeah, aware they're falsepositives, but cant really exepect everyone to be messing around with AV software just to download. Some of the clients flag a lot more than others though. I noticed the client around patch 4312-4330~ or so are difficult to even download. Some the client files aorund this time seem to have been encrypted differently, difficult to download or open/edit them with Olly. i guess the solution is to just not use those particular verisons.
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Failed to login: the server is down (Comet 5017)
theshadowpriest replied to Machizu's topic in Conquer Online
May need a bit more information. Have you correctly configured the Acc and Msg server? Are you using the correct Client? Have you edited and updated the server.dat file accordingly? Are you using any loopback addresses? Those are several thins you could have done wrong. Is anything coming up in the console when you connect with correct and/or intentionally incorrect login details? -
Hello, Been looking into some private servers and local hosting. I've downloaded several clients and patches from the links provided here and around epvpers and noticed some of the conquer.exe files get flagged as malicious. Running some of them through https://www.virustotal.com/ retun varying results, some considerably more flags than others. Ones I've been looking at are earlier clients around 4294-5017 I was wondering if anyone had any advice in regards to how to get rid of these and/or what people do about these flags? Any way to remove whatever is causing them to be flagged? I wouldn't think it reasonable to expect users to have to create exceptions for these just to play.
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Love your work Spirited, keep it up. Was doing some digging to feed my nostalgia for old conquer, and just wanted to comment on the noteworthy changes between 4294-4348 for clarification on your OP About Conquer 2.0: Patch 4282 was Released November 1 2005 News article was posted "Upgrade Conquer Online 1.0 to 2.0" On November 1 2005 News article was posted warning "DO NOT run Patch 4283 before 00:01 Nov. 15" On November 2 2005 News article was posted "Upgrade Conquer to 2.0" On November 14 2005. Patch 4284 was Released November 16 2005 Clarifications about 2nd Reborn, "CO Points" Currency and Potency Systems: 4312 - Second reborn system was added. It was added to Dragon initially as a "test" and phased out to other servers from there. 4336 - Conquer Points currenty was added, along with Talisman and Garment slots and the Shopping Mall 4353 - Potency System was added 4353, Level cap was also raised to 135 here. Failed to find actual patch notes from before 4292 for further clarification Patch Notes.txt