-
Posts
98 -
Joined
-
Last visited
-
He won't have any problem to this sharing
-
I tried to do the same thing in version 5517, but it doesn't seem to have much effect. Is it because the wild chicken's model ID is different?
-
you are the super idol!!!
-
CQRookie started following kennylovecode
-
Airplist started following kennylovecode
-
For example, you can customize your chat room UI, such as adding some fun features to chat messages and implementing them through custom packaging.
-
I'm doing this, but I found that the function for drawing item names doesn't have an item ID, which means I can't draw item names based on the item ID....
-
I'm doing this, but I found that the function for drawing item names doesn't have an item ID, which means I can't draw item names based on the item ID....
-
As I said, if it prompts an error, then you should first resolve the error before considering whether it is being used.
-
Actually, I would like to ask you if it is suitable for all versions, such as when I use this code HMODULE hGraphic = GetModuleHandleA("graphic.dll"); oShowStringEx = (ShowStringEx_t)GetProcAddress( hGraphic, "?ShowStringEx@CMyBitmap@@SA?AUC3_SIZE@@HHKPBD0H_NW4RENDER_TEXT_STYLE@@KUC3_POS@@@Z");
-
I'm not sure, I haven't used this thing before, but if it prompts like this, you can try installing the following MONGO and test it out.
-
But I want to try native c3engine rendering
-
What crazy and massive client modifications!!
kennylovecode replied to kennylovecode's topic in Conquer Online
not imgui...its c3engine sdk build -
I feel tired!!!!!!!!! It requires a lot of time and thinking, and I may not have reached that level of technology yet, so it is difficult to produce any results, taking up a lot of my time. First, let me introduce this project. This project originated from an open-source D3D9HOOK project on GitHub It uses EASYOOK injection and intercepts the D3D9 virtual function table Then use SharpDX to draw the content. I have tested this process and it works perfectly without any issues. What can you do with it? 1. You can use it to redraw a UI and then integrate it with your own server. (But it requires you to have a lot of time) 2. You can do some simple drawings, such as blood bars, login interfaces, and so on. What I want to achieve, everyone can study it together. In fact, NetDragon's C3Engine has been publicly available for download for a period of time, and it contains some header files. By analyzing the latest client through IDAePr, one can analyze and infer the way functions are called. I have currently implemented a call to the ShowStringW function in graphic.dll in the code, and it was successfully called. But I don't know why it doesn't show up, and I've been studying it for a long time, but still haven't found any results. If we can customize our own rendering through all the dynamic link libraries on the client side, everything on the client side will become very simple. This is my idea, but I think it's too difficult for me alone. I don't know if anyone can solve and share it. Or it is simply impossible to achieve. At least for now, you can render some simple content, such as IMGUI.... XGUI HOOK DEMO.7z
-
Editing Login Screen Layout in Non-Flash CO Client
kennylovecode replied to xir0's topic in Conquer Online
I actually have some ideas and have successfully done some things, but now it has encountered problems that are difficult to solve. I don't know if you're interested。 -
Editing Login Screen Layout in Non-Flash CO Client
kennylovecode replied to xir0's topic in Conquer Online
You can focus on these files: 1. ini/GUI.ini、ini/GUI800x600.ini 2. ani/Control.ani、ani/Control1.ani Then find the relevant UI design configurations and try making some modifications.