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Spirited

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About Spirited

  • Birthday 12/18/1991

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    United States
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    Senior Software Engineer II
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    he/him

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  1. Spirited

    CO IMGUI

    As curious as this is, this is not within our community guidelines. Game preservation and contributions are a human activity. If the majority of your project is AI generated, then that's not a human contributing.
  2. I love seeing projects like this. You got so many nice details into this, like the drawn sound ranges. You even got the waterfalls and such animated! Great work.
  3. Welcome to the board! Looking forward to seeing more about your distributed server project - reminds me a lot of something I was working on a long time ago now.
  4. We don't know what this server is that you're running. Or at least, I don't. It could require some custom loader. I'm not sure how much help we can really be for that.
  5. Ohhh, someone working with EoF? Interesting! Good luck!
  6. A lot of server projects are going to be incomplete. Basically every single one to some degree. You could try COPSv6 from our downloads page: But the good news is, if you have NPCs and a dialog system, then you can start learning to program with those dialogs and start fixing some small bugs. You can do a lot with a little, and grow a lot from a project like this.
  7. From the client side, yes! That should be all, at least for connecting to the account server. Then, most server projects have configurations for the game server IP address and port. That port will also need to be port forwarded. That's assuming that both servers are starting up correctly and connecting to their databases. To be clear, some projects have two separate executables for the account and game servers, and some combine them into a single executable. The good news is, there's very little that can go wrong after that. 5017 is especially simple in terms of login flow. Good luck, and let us know how it goes.
  8. Well, port forwarding isn't possible for every ISP. But you can give it a try using one of these guides: https://portforward.com/. It's a very well known website that's been providing guides for various ISPs and routers for decades now. And then for connecting to the server, it'd help to know what error you're getting. It helps for knowing what part of logging in it's getting stuck on. If you get anything other than "Server maintenance. Please try again later!", then you're probably in good shape for the port forwarding part (at least for the account server).
  9. Whatever GPT said about versions is really confusing and wrong. I wouldn't trust AI at all for anything Conquer Online dev related. If you have a questions about a specific project, that'd be a good place to start. Also, my thread here documents some of the errors you're seeing and what causes it. But again, feel free to leave some questions for us by project. https://cooldown.dev/topic/6-guide-client-downloads/
  10. Great guide! Thanks for the contribution!
  11. You should be able to simply copy the old map into the new client. I'm not sure what dmap trick they're using to make it so you can only walk, but that should reset it. If you want to inspect the tiles a bit more and edit them, then I have a tool for that: https://spirited.io/project/tile-editor/
  12. I can't either. Someone unfortunately copied the old wiki and rehosted it. It's not mine to give people access to. I'm working on a new wiki, but it'll take some time. You can start contributing to it early though, if you'd like. I can send you a link. @Konichu I'll include you as well since you're still contributing to the current wiki.
  13. Right, right. I mean open source, though. Haha
  14. I like "dumb ideas". Looks like a really fun project. Would be so cool if someone took an old client and actually re-designed the entire interface.
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