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Everything posted by Flake
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Did you check the configuration in the realm table?
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Hello, there is no chance that this problem is related to settings, ports or the firewall?
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I wanted too, I found one, but they changed the itemtype, magictype, strres.
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I don't understand English very well, and the translator sometimes translates some words that have a different meaning, and it confuses a lot, so I researched some things in pt/br and found it very interesting
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sad she is very good
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Hello, currently the project continues with this deadlock bug?
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I managed to solve it, instead of breaking the head in pulling the '' tab '' of the talismans, I just changed them from bottom to top, and it seems that it solved.
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Hello, yes I'm using the old status already, so it means that I can't pull the ''Tab'' of the talismans?
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Hello, I'm modifying some GUI positions, I'm using a 5517 client and I'm changing the status to a lower version, my doubt is that on the 5517 client the talisman are in the same ''tab'' already in older versions it's a separate tab , Has anyone ever experienced this ?
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Hello I knew about accuse due to this injecting the code into the game, I forgot to mention it, I searched in many places about it and in different games. I made the topic because I've seen some servers like PlayConquer, it's not detected in the anti virus (At least in mine). Taking advantage of your tips I will look at your project, thank you so much for the tips always!
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Hi everyone, I've been following the forum a lot and it's been helping me a lot. I have a doubt about the loader, what can I do so that it is not a threat to the antivirus, I even found some information about other games, and I have also seen some servers that in this case do not accuse it as a threat, someone can you indicate a possible tutorial or some tips, I speak in portuguese it is kind of complicated to look for english things, thank you all for your attention!
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Interesting, I had already looked at some topics about packages but I was very confused about these two values in 1 package, thank you very much I'm managing to learn little by little!
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Hello everyone, I'm here again I'm using the source WorldConquer v5103 and I'm converting to 5187, I have some doubts maybe someone can show me a way. I'm guiding myself a lot with the comet 5187 project, in the world conquer source the package structure makes me a little confused in relation to the comet, example: public MsgSynMember() : base(PacketType.GUILD_MEMBER_INFORMATION, 36, 28) I would like to know what the value 36 and 28 represent, and about resizing, the name already says, but it is used with which itution? I've already researched in other sources, most of them totally change the package system, what makes them different from the other in terms of organization and the term easy and difficult to use? - https://ibb.co/zZFr1tf In this first photo Player2 is in the correct ninja position and Player1's helmet does not appear. - https://ibb.co/1876hcK In the second picture Player1 is wearing the helmet and see Player2 in the trojan position. (Offsett Helmet 30) When player1 stays away player2 doesn't see him in away as if it were wrong offsets but I put it equal to the project comet and when he observes the player gives wrong level values, bp reborns... Isn't this all MsgPlayer related? This puzzle is cool. Thank you all for the attention!
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[5165] - Problem with visibility of monsters and characters
Flake replied to Flake's topic in Conquer Online
Glad to see that it helped! There aren't much info about 5187 out there too lol after a lot of trial and error and by looking at higher version sources I managed to get all those offsets. Tho it still incomplete for some packets it's much better than anything out there. I plan on making higher versions of the sources too, so I may try to get all offsets from 5250, 5350, 5517 and others. And also 5187 is much better than 5165 in many ways since you want to use Steeds and clans. Even the guild system is better for management and you can use it like the old one if you wish, just by not distributing all positions and battle power. My Guild and Family system is pretty much complete so you can use it as reference. Thanks for your help, yes I'm getting many references in your project! and as I said I want to make a stationary version without upgrades for other versions, for now I'm just studying it and I'm enjoying it! -
[5165] - Problem with visibility of monsters and characters
Flake replied to Flake's topic in Conquer Online
Thank you very much indeed! -
[5165] - Problem with visibility of monsters and characters
Flake replied to Flake's topic in Conquer Online
Great, I came to the conclusion that it is easier to make it 5187 there is more information currently in this version, thanks! Rezlind, I managed to find out the name, visibility of monsters and characters, I'll probably make it 5187, thanks for trying to help! Is there any program similar to Hopper Disassembler free ? Sorry for my english, my language is portuguese -
[5165] - Problem with visibility of monsters and characters
Flake replied to Flake's topic in Conquer Online
I was on a family outing, tomorrow monday I'm going to study a lot about your tutorial, but as I said I don't try to learn from 0 because my work is in another area, conquer is just a hobby, that's why I said that I intend to have a stationary version, so I don't need to upgrade soon. Thank you for your help! -
[5165] - Problem with visibility of monsters and characters
Flake replied to Flake's topic in Conquer Online
Thanks for the support, I already took a look at the impulse project, the problem is that I found little content for it, I intend to use a stationary font in this version, as I already have felipe version 5517 I can search it and try to solve it to use in version 5165, what I didn't understand is that in felipe's source there are two 10014 ones for characters and one for monsters, correct? I believe the error is here, anyway I will study this tutorial of yours and see what I can get, thanks for the help! -
Hi everyone, I'm new here and developing conquer, I'm editing Felipe's source for the World Conquer 5103 project, and I'm changing it to version 5165, I've already changed some packets but I came across a problem with the visibility of monsters and characters . On the wiki I couldn't find the offsets for this version, is there any specific program for conquer to get directly from the client? I believe it is packets 10014 character/monster spanws. I downloaded other sources from this version to compare and the codes are more complicated to understand. Thank you for your attention! https://ibb.co/KLkhzvc