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I have been working on conquer rigs and importing/converting custom animations into the game. 

 

I managed to create a model viewer and pull all the animations and figure out the bone layout/hierarchy 

 

image.png.fc7eae23400dc135e4609b47b42a9871.pngimage.png.3122cc32e4635c2b8e8e7516b2acff25.png

 

Then imported some .dae animations and converted them by matching bone equivalents where possible to the C3 rig. There is a lot more to this and a lot of smoothing in order to get from imported rig to smooth animation. 

 

 

 

Then converted to a .C3 animation and put it into the client 

 

 

Thought I would share progress

 

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