theshadowpriest Posted June 8 Posted June 8 Question regarding the view range in the game. Using an olde client not as big of a deal, but on newer clients where you can set any resolution, is it possible to have the screen's aware range increased? In the engine source, it looks like a fixed 18 tile range, or 17 if <18. but if simply trying to increase this number so that the game client gets sent monsters/npcs before they enter the screen, im finding things simply don't appear at all. Is this map/aware view range something that's partly hard coded in the client side that it needs to match as well? The aim was to just adjust the view range, so that monsters/npcs could be seen before coming into view, instead of having them just "pop" appear or disappear when they're right on the edge of the screen. Quote
CptSky Posted June 9 Posted June 9 Yes, the view range is also hard-coded client-side. The client will discard out-of-range entities and remove them without the server telling it to do so. The server still has final say on which entities are shown or not, but it cannot exceed the client-side view range without modifications. Quote
theshadowpriest Posted June 10 Author Posted June 10 Thought it might be the case. Thanks. Might be something I revisit later to just improve the look and feel. Quote
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