theshadowpriest Posted April 24 Posted April 24 Working on a server, have ripped all the content from the tq database like actions, tasks monsters etc, all good, but I wondering what traps are? Is it like some kind of action associated with a position? Because I was also wondering how the Mine caves allow moving to deeper floors, since the Mine caves DMaps don't actually have portals in them, they just have that Mine Shaft and Ladder assets that work like portals... If this isnt what traps are, how do the mine caves also work to allow moving to the deeper floors? Quote
Konichu Posted April 24 Posted April 24 Traps may be used to trigger actions when you enter a coordinate. It may be a teleport action, an attack, an item or something that may give points on an event etc. It may also be a single coordinate, but you can also setup to be an area (so you dont need to create 25 traps to fill an 5x5 area). About minecaves I dont remember what they use there to teleport, but traps may be invisible or not, you can use them for a lot of things. By example, on new GW system, the points dropped on the floor are traps: Quote
theshadowpriest Posted April 25 Author Posted April 25 (edited) Yeah, thought so. I was looking through the tq sql data traps actions and found some assoicated with the actions table related to teleporting through mines, which are invisible, but I can't see how the co-ordinates are defined in sql, as they have no position values that i can see. Edit: No I can see them actually I was looking at the wrong table. theres 2 related to traps, one to define where they are and another to define what they are and do. Edited April 25 by theshadowpriest Quote
Konichu Posted April 25 Posted April 25 cq_traps has system traps and they have fixed locations. You can also create dynamic traps, the types are on cq_traptype. Quote
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