Jump to content

Paradox

Member
  • Posts

    6
  • Joined

  • Last visited

Reputation

2 Neutral

Personal Information

  • Pronouns
    he/him

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I totally agree with you on the whole armor/weapon model situation. they clearly got extremely lazy halfway through the expansion or just decided to make all of that extremely low cost when it came to having to make gear for all of the classes again since the character model swaps. I stopped playing retail around when monk dropped so almost all of this is fairly new to me besides servers I have played on, watched and the occasional account check on retail. Not a big fan of most of the stuff they did but I do think they sorta started going down the right route with pvp and skills so fights can be a bit more intense but with the original layout/design of the game there is not much more you can do without drastically changing it all. would love to swap the models to the 6609 models or older and then just re add all of the armor and what nots but I don't foresee that being feasible as of right now and there aren't very many who want to play on a retail patch server so anything classic up until wind walker is what 99% of the servers out there are gonna be. hopefully conquer doesn't die completely to soon from now and we can experience some more unique servers that aren't way over kill
  2. yes that has been a bit of a stumble for sure but I have been able to get by with tools that are either public or were given to me so most of that has been dealt with. so far with what i have setup client wise there is no way to access features that were added after lets say 5165/5517 besides things i have edited and kept or added like ranking and the wardrobe system which have both been edited so no mounts, wings or anything like that can be accessed. I know many aren't to focused on higher patch setups because most servers are alive through nostalgia and how it was when things were "good" but from my personal pov i think the 3.0/6609+ client has much more for us to learn even though it is essentially the same as the 2.0 client there is more that can be done or made. the one major change im not a huge fan of is the character model changes and i would like to revert it but that would be a fairly huge job from my understanding. I appreciate your input even though I figured it out shortly after making the post, i noticed the huge jump to barely any lua files to them being just about everywhere so i figured it was worth looking into. Personally i think the 3.0 clients run a lot smoother than the lower patch clients especially when you remove all the eye cancer but might be just be a placebo effect, maybe as time goes we will all discover more and more interesting things or worthwhile things from these higher end clients.
  3. Update** you can close this post, I figured out that it was controlled inside info.ini by editing one block to only give certain classes. as I always enjoy those who help with issues and post the solution here it is, If anyone else is interested in doing the same as me feel free, here is the info.ini changes I made // 选人界面相关配置 [RoleSelect] //备注:0道士-1弓手-2海盗-3勇士-8铁扇-4小龙-5武僧-6忍者-7战士-9斗神 // 显示顺序 ViewSort=1-7-8-9-4-0-2-5-3-6 // 一级界面各个职业X轴方向的偏移调整(相对于背景框) ViewOffset=-55,-70,-80,-70,-55,-50,-50,-70,-70,-70 // 职业对应索引值 ViewParam=4-5-6-7-16-17-20-21-14-15-0-1-12-13-10-11-2-3-8-9 // 二级界面各个职业图标序列帧总数 CreateRoleMaxFrame=10 changed to // 选人界面相关配置 [RoleSelect] //备注:0道士-1弓手-2海盗-3勇士-8铁扇-4小龙-5武僧-6忍者-7战士-9斗神 // 显示顺序 ViewSort=7-3-1-0 ViewOffset=-70,-70,-70,-70 ViewParam=6-7-8-9-4-5-0-1 CreateRoleMaxFrame=4 Again feel free to close this post sorry for making this post since I happened to solve it before getting any input.
  4. Not entirely sure if this is posted in the correct area(if not feel free to move or close if needed sorry) but i have been working on conquer related stuff for quite some time now and have gotten by on my own or with help from friends when necessary but i seem to be doing something that has put me in a spot that very few know about if i do end up stuck so here we are. Working on a 7762 setup that will eventually be classic and the reason for that is to just have all of the features and possible future upgrade paths if the players end up wanting more or certain features but what i am stuck on right now is removing specific classes in the gui.ini file. I have done this already with a 6609 client and had no issues but this was some time ago and i have forgotten exactly which IDs the classes are in gui.ini, even though this is technically the full 3.0 conquer client almost all of the files if not all of them are handled the same way. I have tried using the client gui program that was released some time ago but there are thousands upon thousands of IDs to look through and would just be insanely tedious trying to go about it that way. so far i have been able to remove everything related to the newer classes and newer features they added but i am just stuck on editing the classes you are able to choose from on the CC screen, most of the CC screen is controlled through ID 0-746 / 746- but even after going through every single 746 ID the closest i got was removing classes by area in the current layout. for example 746-1453 is the middle banner and 746-1435 is the middle image for that class, it doesnt control a specific class but just the class in that spot on whatever page your on. If anyone has some input or some possible assistance to this situation it would be greatly appreciated. Edit** since i seemed to have rambled on a bit here is what the post is for - Im trying to figure out where in gui.ini the class options are controlled or what ID controls them so i can remove specific classes from being chosen when characters are being made, i know i can control it through the source but the goal is for a clean look so if anyone has some input or knowledge they could pass on it would be greatly appreciated. Below are some images i had laying around that are fairly recent of how the setup looks right now minus some "polishing". First time posting here so hopefully this post doesnt look like a disaster and if it does i am sorry for that lol. any type of positive input would be helpful even basic stuff thank you!
  5. since this looks around the 5730-6609 patch you can definitely just swap the files, guildwar map is faction. so just take the files from the map and ani folders for a direct swap. .dmap map/map .pul map/puzzle some files have swapped to .pux around 6609 from what ive seen and they did change the GW map somewhat when they went full 3.0 and swapped TC to the Market/TC design but it should be an extremely easy direct swap. i dont recall if you need more than that but i have spent quite a bit of time making maps and editing maps so you shouldnt have much of a problem adding/fixing that. just make a copy of what you swap incase something goofy happens but its like a 30 second fix.
  6. i know this is an old post and you probably found it already but for others who may have the same question, it is located in c3/effect/CountB and if that file is not there you can either get it from c3.wdf or you can make the folder yourself and it will replace the originals with the dds images you made as long as everything is named correctly and is the proper file type. hope this helps you and/or others
×
×
  • Create New...